Electrical computers and digital processing systems: multicomput – Remote data accessing
Reexamination Certificate
1998-12-16
2001-07-31
Choules, Jack (Department: 2177)
Electrical computers and digital processing systems: multicomput
Remote data accessing
Reexamination Certificate
active
06269394
ABSTRACT:
BACKGROUND OF THE INVENTION
The invention relates to a distributed audio/video clip storage and retrieval system, and more particularly, to a system whereby video material, stored locally and at a remote location, can be requested and retrieved at a user's multimedia terminal with or without sound and associated database information. In a preferred embodiment, the invention provided a system whereby remotely stored audio and video content can be requested and retrieved from a server selected so as to maximize network capacity and minimize transmission delays.
The Internet is a loose network of connected computers spread throughout the world. A message can be sent from any computer on the Internet to any other by specifying a destination address and passing the message from computer to computer via a series of “hops.” Each computer, or “node,” on the Internet has a unique Internet address. When an intermediate computer receives a message in transit, the computer checks the intended destination of the message and passes it along accordingly.
The Internet is growing, in terms of both size and sophistication, at a rapid rate. In the past, most users of the Internet were academic, research, or institutional users; the Internet was primarily used at that time to transmit and receive electronic mail and network news and to allow transfer of computer files.
However, since the introduction of the World Wide Web (also known as the “Web” or the “WWW”) several years ago, the Internet has begun to host increasing amounts of other types of data of general interest, namely representations of images, articles, etc.
The Web presents a graphical user interface to the Internet. “Web pages,” often consisting primarily of text and graphical material, are stored on numerous computers, known as “Web servers,” throughout the Internet. These Web pages are generally described, in terms of layout and content, by way of a language known as “HTML” (HyperText Markup Language). Any particular computer linked to the Internet can store one or more Web pages, i.e. computer files in HTML format, for access by users.
A software program known as a “browser” can be used to access and view Web pages across the Internet by specifying the location (i.e. Internet address) of the desired Web page, or more commonly, by “hotlinking” to Web pages. Common browsers are Lynx, NCSA Mosaic, and Netscape Navigator. The desired Web page is specified by a uniform resource locator (“URL”), indicating the precise location of the HTML file in the format “http://internet.address/directory/filename.html”.
Hotlinking is accomplished as follows. The user first accesses a Web page having a known address, often on the computer located at the user's ISP (Internet Service Provider). The ISP is the organization providing Internet connectivity to the user. That Web page can contain, in addition to textual and visual data specified in HTML format, “links,” or embedded information (in the form of URLs) pointing to the Internet addresses of other Web pages, often on other computers throughout the Internet. The user, by selecting a link (often by pointing and clicking with a mouse), can then access other Web pages, which can in turn contain further data and/or additional links. When a Web page is accessed, its information is transmitted from the remote computer, wherever in the world it may be located, across the Internet, to the user.
In recent times, the Web has begun to host highly sophisticated types of multimedia content, such as audio and video data. Various extensions to HTML, such as Netscape's EMBED tag, allow references to other data to be embedded into Web pages. Some browsers are not capable of handling data other than text and images. Other browsers can handle the data in various ways. NCSA Mosaic, for example, handles references to unknown types of data by allowing the data to be downloaded to the user's computer, and then optionally invoking an external program to view or manipulate the data. Recent releases of Netscape Navigator take the concept one step further: a browser extension, or “plug-in,” can be automatically invoked to handle the data as it is received from the remote Web page. Other means, such as network program “applets” written in the Java language (or a similar language), can be used to extend the functionality of the browser environment or network.
Compared to first generation Web content, namely text and still images, audio and video data have extremely high storage and bandwidth requirements. In particular, video files can be very large, from approximately 10 megabytes to 10 gigabytes. In order to play video files at speeds approaching their recorded rate at a user's terminal, the files have to be delivered at a fast, constant speed. Too slow, and the image plays back slower than originally recorded. If the speed is uneven, then the video appears jerky, like an old-time movie. At present, it is difficult, if not impossible, to provide sustained high-speed transmission of large files over a multi-node link on the Internet. Because the data is often transferred from afar, many factors can cause the delay or even loss of parts or all of a transmission.
This attribute, combined with the rapid growth of the Web and the Internet in general, has led to several problems. There is now a high and increasing volume of Internet traffic caused by Web page access, and the demand for bandwidth already exceeds supply.
Furthermore, certain content on the Web is extremely popular. Because current Internet technology provides Web pages from specific or “dedicated” remote site or servers, the most popular sites are often overloaded. Furthermore, according to current Internet technology, each response to a user request is generally transmitted separately. In other words, if one hundred users request transmission of the same Web page at the same time, one hundred separate transmissions must be made to these users. Because many of these popular Web pages are often being transmitted across many nodes on the Internet, there can be substantial duplication, delays and lost requests, for both the requested data and other, unrelated data being transmitted over the same routes. If a Web server containing video data receives many simultaneous requests for its ability to transfer all of the files at full speed is impaired.
Accordingly, a need exists for a system capable of providing improved access to audio/video content on the Internet or another general purpose network. Such a system would take steps to ensure that content is delivered without delay or interruption to all users requesting it.
The prior art is primarily directed towards text or image database providers, and so-called “video on demand”. These systems are not designed to store text and video or audio-visual data across multiple computer systems in a distributed network. The “video on demand” concept is based primarily on a host-client architecture for downloading real-time audio-visual data, in very large amounts at a very high speed. Such systems aim, for example, to provide full-length movies, with sound, to on-line subscribers. Typically, remote users communicate with large main-frame servers containing the audio-visual data. The host-client architecture of such systems stems from the desire to eliminate bandwidth limiting elements in the system by locating the video data solely on the provider's high-capacity system. The provider must then insure that hardware and software used to distribute this data is capable of the very high storage and transmission rates required, and is virtually error free, so that no perceivable data is corrupted or lost.
Known and proposed “video on demand” systems involve expensive and sophisticated computer and communication systems which are adapted to feed full length movies to attached subscribers “on demand.” Such systems use a massively parallel computing architecture, in an attempt to adapt the multi-processing computing system to manage the monumental video data delivery requirements of hundreds of simultaneou
Gruber Harry
Kenner Brian
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