Amusement devices: games – Including means for processing electronic data – Player-actuated control structure
Reexamination Certificate
2011-01-04
2011-01-04
McClellan, James S (Department: 3714)
Amusement devices: games
Including means for processing electronic data
Player-actuated control structure
C463S032000, C463S033000, C345S473000, C345S474000, C345S475000
Reexamination Certificate
active
07862431
ABSTRACT:
A video game apparatus includes a CPU, and the CPU allows a game to proceed according to input data transmitted from a controller performed a swing operation by a player. When a ball hit by a player character according to a swing operation performed by the player collides with a target object, a collision location thereof is detected. For example, a normal target image and several different types of broken target images are prepared and one of the broken target images is selected according to the collision location. In addition, a determinant is calculated for placing the broken target image in a virtual three-dimensional space such that a direction oriented toward the collision location from a center of a target object matches a reference direction of the broken target image. Then, the broken target image is placed and thereafter display is provided in such a manner that the target object is breaking.
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Gray Brandon
McClellan James S
Nintendo Co. Ltd.
Nixon & Vanderhye P.C.
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