Amusement devices: games – Physical skill or ability – Balance
Patent
1998-12-02
2000-12-26
Chiu, Raleigh W.
Amusement devices: games
Physical skill or ability
Balance
273DIG24, 273449, A63F 700
Patent
active
061646547
ABSTRACT:
The present invention provides a game that challenges variable skill levels, variable skill attributes, and that may be played under variable lighting conditions. The present invention provides a game of balance and dexterity, whereby game pieces 10 are stacked one atop the other. The balancing surface of a game piece may be varied in size, so that players of different skill levels would find the game equally challenging. The game pieces are designed to glow in the dark. Therefore, the game may be played in a well-lit room, in a completely darkened room, or in a semi-darkened room. The game of the present invention may be played in a specified amount of time. In the preferred embodiment, each game piece 10 is in the shape of a truncated prism, with the apex 16 of the truncated prism lying along a longitudinal axis of the game piece 10. The end elements 12, 12a of the game piece 10 define a triangle, with the base 22 of each triangle lying perpendicular to the longitudinal axis of the game piece 10. Each end element 12, 12a may lie in a plane which is perpendicular to the base 18 of the game piece 10 or each end element 12, 12a may lie at an angle that is lesser than or greater than 90 degrees with respect to the base 18 of the game piece 10.
REFERENCES:
patent: 3712616 (1973-01-01), Goldfarb et al.
patent: 4135715 (1979-01-01), Soulos
patent: 4149717 (1979-04-01), Seijiro
patent: 4522393 (1985-06-01), Dunn
patent: 4753622 (1988-06-01), Nakama
patent: 4902010 (1990-02-01), Davis et al.
patent: 5067729 (1991-11-01), Hunter et al.
patent: 5785320 (1998-07-01), Borg
patent: 5848926 (1998-12-01), Jardetzky et al.
Game package labels and instructions by Patience, Inc., Copyright 1989.
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