Sport video game machine and play control method of sport...

Amusement devices: games – Including means for processing electronic data – In a game including a simulated projectile

Reexamination Certificate

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Details

C463S001000, C463S002000, C463S031000, C273S108100

Reexamination Certificate

active

10148390

ABSTRACT:
A large “hit range in offense” is applied to a player character41on an offense side, and a small “hit range in defense” is applied to player characters42and43on a defense side. When a ball is free, a “normal hit range” is applied to each player character. As mentioned above, the three hit ranges having different sizes are provided and the applied hit ranges are switched depending on situations. Thus, as compared with a case in which the size of the hit range is constant, pass of the ball is easily successful. Therefore, a beginner, who is strange to a video game machine, can easily pass the ball when the player character in an opponent team steals the ball, and organized offense can be easily performed.

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