Sport monitoring system for determining airtime, speed,...

Data processing: measuring – calibrating – or testing – Measurement system – Performance or efficiency evaluation

Reexamination Certificate

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C702S044000, C702S178000, C073S379010

Reexamination Certificate

active

06539336

ABSTRACT:

FIELD OF THE INVENTION
The invention relates generally to monitoring and quantifying sport movement (associated either with the person or with the vehicle used or ridden by the person), including the specific parameters of “air” time, power, speed, and drop distance. The invention also has “gaming” aspects for connecting users across the Internet. The invention is particularly useful in sporting activities such as skiing, snowboarding, mountain biking, wind-surfing, skate-boarding, roller-blading, kayaking, racing, and running, in which sporting persons expend energy, catch “air”, move at varying speeds, and perform jumps.
BACKGROUND OF THE INVENTION
It is well known that many skiers enjoy high speeds and jumping motions while traveling down the slope. High speeds refer to the greater and greater velocities which skiers attempt in navigating the slope successfully (and sometimes unsuccessfully). The jumping motions, on the other hand, include movements which loft the skier into the air. Generally, the greater the skier's speed, the higher the skier's loft into the air.
The interest in high speed skiing is apparent simply by observing the velocity of skiers descending the mountain. The interest in the loft motion is less apparent; although it is known that certain enthusiastic snowboarders regularly exclaim “let's catch some air” and other assorted remarks when referring to the amount and altitude of the lofting motion.
The sensations of speed and jumping are also readily achieved in other sporting activities, such as in mountain biking, skating, roller-blading, wind-surfing, and skate-boarding. Many mountain bikers and roller-bladers, like the aforementioned skiers, also crave greater speeds and “air” time.
However, persons in such sporting activities only have a qualitative sense as to speed and loft or “air” time. For example, a typical snowboarder might regularly exclaim after a jump that she “caught” some “big sky,” “big air” or “phat air” without ever quantitatively knowing how much time really elapsed in the air.
Speed or velocity also remain unquantified. Generally, a person such as a skier can only assess whether they went “fast”, “slow” or “average”, based on their perception of motion and speed (which can be grossly different from actual speed such as measured with a speedometer or radar gun).
There are also other factors that sport persons sometimes assess qualitatively. For example, suppose a snowboarder skis a double-diamond ski slope while a friend skis a green, easy slope. When they both reach the bottom, the “double-diamond” snowboarder will have expended more energy than the other, generally, and will have worked up a sweat; while the “green” snowboarder will have had a relatively inactive ride down the slope. Currently, they cannot quantitatively compare how rough their journeys were relative to one another.
OBJECTS OF THE INVENTION
It is, accordingly, an object of the invention to provide systems and methods for determining “air” time associated with sport movements.
It is another object of the invention to provide systems and methods for determining the speed of participants and/or vehicles associated with sport movements.
It is yet another object of the invention to provide improvements to sporting vehicles which are ridden by sporting participants, and which provide a determination of speed, airtime, drop distance and/or power of the vehicle.
Still another object of the invention is to provide systems and methods for determining the amount of “power” or energy absorbed by a person during sporting activities. One specific object is to provide a gauge of energy spent by a sporting participant as compared to others in the same sport, to provide a quantitative comparison between two or more participants.
Yet another object of the invention is to provide the “drop distance” associated with a jump; and particularly the drop distance which occurs within “airtime”.
Still another object of the invention is to provide a gaming system to quantitatively compare airtime, drop distance, power, and/or speed between several participants, regardless of their location.
These and other objects of the invention will become apparent in the description which follows.
SUMMARY OF THE INVENTION
As discussed herein, “air” or “loft” time (or “airtime”) refer to the time spent off the ground during a sporting movement. For example, airtime according to the invention can include a snowboarder catching air off of a mogul or a ledge. Typically, airtime is greater than one-half (or one-third) second and less than six seconds. In “extreme” sporting events, the maximum airtime can increase up to about ten or fifteen seconds.
In most cases, it is useful to specify the lower and upper limits of airtime—e.g., from one second to five seconds—so as to reduce processing requirements and to logic out false airtime data. More particularly, the following description provides several techniques and methods for determining airtime. One technique, for example, monitors the vibration of the user's vehicle (e.g., a ski or snowboard) moving on the ground; and senses when the vibration is greatly reduced, indicating that the vehicle is off the ground. However, when such a user stands in line for the chair-lift, she might remain motionless for thirty seconds or more. By restricting the upper limit to five seconds, a system of the invention can be made to ignore conditions such as standing in line. Similarly, when a user walks slowly, there are cyclical periods of relatively small vibration (e.g., when the user lifts his foot off the ground). Therefore, a lower limit of one-half second or one second are appropriate; so that any detected “airtime” that falls below that lower limit is ignored and not stored.
In another aspect of the invention, the measurement of airtime is used to quantify the efficiency by which a person or sport vehicle remain on the ground. By way of example, speed skiers desire to remain on the ground; and the invention thus provides a system which monitors the person and/or vehicle (e.g., the slalom ski) to detect airtime. This information is fed back to the person (in real time or in connection with a later review of video) so that he or she can improve their posture to reduce unwanted airtime. In such applications, airtime is typically less than about three or four seconds; and the lower limit is essentially zero (that is, providing miniscule airtime data can be appropriate for training purposes).
As used herein, “power” refers to the amount of energy expended by a person or vehicle during a sporting activity, typically over a period such as one ski run. The following description provides several systems, techniques and methods for determining power. Power need not correspond to actual energy units; but does provide a measure of energy expended by the person or vehicle as compared to other persons and vehicles in the same sporting activity. Power can be used to quantify “bragging rights” between sport enthusiasts: e.g., one user can quantify that he expended more energy, or received more “punishment”, as compared to a friend. Power can refer to the amount of “G's” absorbed during a given period of activity. Power is typically quantified over a period that is selectable by the user. For example, power can be determined over successive one-second periods, or successive five second periods, or successive one minute periods, or successive five minute periods, or other periods. Power can also be measured over a manually selected period. For example, two snowboarders can initialize the period at the beginning of a run down a ski slope and can stop their period at the end of the run.
“Speed” refers the magnitude of velocity as measured during a sport activity. Speed generally refers to the forward direction of the moving sportsman.
“Drop distance” refers to the height above the ground as experienced by a user or vehicle during a sport activity. Drop distance preferably corresponds to a measured airtime period. For example, a snowboarder who takes a jump off of a led

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