Amusement devices: games – Physical skill or ability – Game element capture or pick up using manual dexterity
Reexamination Certificate
2005-11-18
2009-12-29
Chiu, Raleigh W. (Department: 3711)
Amusement devices: games
Physical skill or ability
Game element capture or pick up using manual dexterity
Reexamination Certificate
active
07637507
ABSTRACT:
Laser-based and non-laser-based visual targeting systems for use with skill cranes and other amusement vending machines are disclosed herein. In one embodiment, an amusement vending machine includes a see-through enclosure containing at least one prize. A user-operable controller, such as a joystick, positioned on the outside of the enclosure is operably connected to a pick-up device, such as a claw, positioned within the enclosure. Selective operation of the controller causes the pick-up device to move within the enclosure and perform a prize pick-up maneuver. In one aspect of this embodiment, the amusement machine further includes a visual targeting system that provides a visual indication of the position of the pick-up device relative to the prize to assist the player in positioning the pick-up device before attempting the prize pick-up maneuver.
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Smart Industries Corp. Mfg., “Laser Crane 42″,” Des Moines, IA, 4 pages http:/www.smartind.com/pages/42laser.html [accessed Mar. 17, 2006].
Smart Industries Corp. Mfg., “Laser Crane 42″,” Des Moines, IA, 4 pages http:/www.smartind.com/pages/42laser.html, Patent Pending Version [accessed Dec. 11, 2006].
Peck Daniel W.
Staffa James R.
Chiu Raleigh W.
Coinstar Entertainment Services Inc.
McDonald Hopkins LLC
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