Amusement devices: games – Including means for processing electronic data – Perceptible output or display
Reexamination Certificate
2001-04-30
2003-05-13
O'Neill, Michael (Department: 3713)
Amusement devices: games
Including means for processing electronic data
Perceptible output or display
Reexamination Certificate
active
06561907
ABSTRACT:
CROSS REFERENCE TO RELATED APPLICATION
The present disclosure relates to subject matter contained in Japanese Patent Application No. 2000-168304, filed on Jun. 5, 2000, the disclosure of which is expressly incorporated herein by reference in its entirety.
BACKGROUND OF THE INVENTION
The present invention relates to a recording medium readable by a computer, in which a game program is stored, game program, game processing method, and game processing apparatus, and in particular, a computer-readable recording medium having a game program stored to achieve a process for displaying a dynamic image, a game program, a game processing method, and a game processing apparatus.
When a scene of a game to be displayed on a display is changed, an image from a viewpoint before the change and an image from a viewpoint after the change are synthesized, and an image display process is carried out so that the image from the viewpoint after the change is gradually made clear, whereby the stage effect of the game in a virtual space can be increased with the screen display.
As such a technology, there is, for example, a technology regarding changes of displayed scenes, which is disclosed in Japanese Laid-Open Patent Publication No. 2000-112453. The technology regarding the change of display scenes is such that holding image data (still image data) of the last scene is pasted on a plane polygon set further at the viewpoint side from an image expressing a new scene, using the image data of the last scene as a texture, and changing the display screen by gradually increasing the transparency of the image data expressing the last scene at every appointed cycle. Thereby, the display screen can be gradually changed from the last scene to a new scene by fading out the last scene and fading in the new scene.
In such a technology as disclosed in the above patent publication, however, an image of the last screen is limited to a still image constructed of a single frame. When a character in a game, that is moving with its action controlled in real time, is displayed on both the last and new scenes, an unnatural image display is brought about. Therefore, such a problem occurs in that, although a character is still in the image displayed from the last scene, the character is moving in real time in the image displayed from the viewpoint of the new scene.
The present invention was developed in order to solve such problems. It is therefore an object of the invention to provide a computer-readable recording medium having a stored game program, game program, game processing method, and game processing apparatus, in which both a source image and a target image can be displayed as dynamic images moving in real time when fading out the last scene and fading in a new scene.
SUMMARY OF THE INVENTION
In order to achieve the object, a computer-readable recording medium having a game program stored therein according to the invention is a recording medium, readable by a computer, in which a game program to achieve a process of displaying dynamic images on a screen is stored, which causes the computer to process image display. When a viewpoint for a dynamic image to be displayed on a screen is changed, the computer translucently synthesizes a dynamic image depicted from a viewpoint before the viewpoint is changed, and a dynamic image depicted from a viewpoint after the viewpoint is changed, together frame by frame of respective images. When a viewpoint for a dynamic image to be displayed is changed, the computer fades out the image by gradually increasing transparency of the dynamic image depicted from a viewpoint before the viewpoint is changed, and at the same time, fades in the image by gradually reducing the transparency of the dynamic image depicted from a viewpoint after the viewpoint is changed.
Also, in order to achieve the abovementioned object, a computer-readable recording medium having a game program stored therein according to the invention is a recording medium, readable by a computer, in which a game program to achieve a process of displaying dynamic images on a screen is stored, and causing the computer to execute programs displaying a first dynamic image depicted from a certain first viewpoint, which is composed of a plurality of image frames. When a viewpoint of a dynamic image to be displayed on a screen is changed, reciprocally adjusting brightness of one image frame of the first dynamic images and brightness of one image frame of the second dynamic images depicted from the second viewpoint, which consists of a plurality of image frames, acquiring a synthesized image frame by synthesizing the corresponding two image frames whose brightnesses were adjusted, and displaying the corresponding synthesized image frame; subsequently mutually selecting the brightness of the next image frame of the first dynamic images, and brightness of the next image frame of the second dynamic images whenever image frames to be displayed on a screen are renewed; and reciprocally adjusting the brightness of the synthesized image frame acquired by the last synthesis, and brightness of the reciprocally selected next image frame, acquiring a newly synthesized image frame by synthesizing the synthesized image frame whose brightness has been previously adjusted, and the image frame, and displaying the corresponding synthesized image frame.
A recording medium, readable by a computer, having a game program stored therein according the invention, which further stores the programs causing the computer to adjust the brightness of an image frame and a synthesized image frame by adjusting the quantity of reduction in brightness thereof, and to acquire the synthesized image frame by translucent synthesis. Still further, with respect to adjustment of the brightness of image frames of the first dynamic images, the quantity of reduction in brightness is adjusted so that the brightness becomes low whenever the next image frame is selected, and with respect to adjustment of the brightness of image frames of the second dynamic images, the quantity of reduction in brightness is adjusted so that the brightness becomes high whenever the next image frame is selected.
In order to achieve the abovementioned object, a computer-readable recording medium having a game program stored therein according to the invention is a recording medium, readable by a computer, in which a game program to achieve a process of displaying dynamic images on a screen is stored, wherein the computer causes the computer to execute programs of: displaying a first dynamic image depicted from the first viewpoint, which is composed of a plurality of image frames; when a viewpoint of a dynamic image to be displayed on a screen is changed, reciprocally adjusting the brightness of one image frame of the first dynamic images and the brightness of one image frame of the second dynamic images depicted from the second viewpoint, which is composed of a plurality of image frames, whenever the image frame to be displayed on a screen is renewed; acquiring a synthesized image frame by synthesizing the corresponding two image frames whose brightness has been adjusted; and displaying the corresponding synthesized image frame on a screen.
A recording medium, readable by a computer, having programs stored therein according to the invention stores the programs that execute: with respect to image frames of the first dynamic images, adjusting the brightness so that it gradually becomes low whenever the next image frame is selected; and, with respect to image frames of the second dynamic images, adjusting the brightness so that it becomes high when the next image frame is selected.
In order to achieve the abovementioned object, a game program according to the invention is a game program to achieve a process for displaying dynamic images on a screen, which causes a computer to process image display. When a viewpoint for a dynamic image to be displayed on a screen is changed, the computer translucently synthesizes a dynamic image depicted from a viewpoint before the viewpoint is changed, and a dynamic i
Miyagawa Yoshiyuki
Shimizu Shin-ichi
Greenblum & Bernstein P.L.C.
O'Neill Michael
Square Co., Ltd.
LandOfFree
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