Amusement devices: games – Problem eliciting response
Patent
1985-09-06
1987-08-04
Shapiro, Paul E.
Amusement devices: games
Problem eliciting response
102513, 273363, 273418, A63B 7102
Patent
active
046841377
ABSTRACT:
A weapon for use in simulated war games, such weapon being particularly usable in situations where targets or opposing pesonnel are out of a direct line of sight or where weapon use in a conventional manner would be otherwise dangerous and should be avoided. Such weapon includes a frangible chamber and a slurry contained within such chamber. The slurry contains a dispersing agent and a plurality of particles serving as a marking agent. Further, a storage container is provided for receiving the slurry-containing frangible chamber to protect the chamber from accidental rupture. In use, the slurry-containing chamber is removed from the container and delivered toward the target by being manually tossed in an arcuate path to strike a target or the vicinity thereof. On striking such target, or its vicinity, the frangible chamber ruptures and the dispersing agent disperses the marking particles against such target thereby identifying the target as being eliminated from the game. As such the weapon emulates a manually deliverable grenade.
REFERENCES:
patent: 3156187 (1964-11-01), Batou
patent: 3419274 (1968-12-01), Tabor
patent: 3791303 (1974-02-01), Sweeney et al.
patent: 4212460 (1980-07-01), Kraft
patent: 4240396 (1980-12-01), Randoll
Antonio Joseph M.
Armer, Jr. Leon N.
Roth Craig A.
VerWeire James R.
Kessler Lawrence P.
Shapiro Paul E.
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