Shorter footprints for anisotropic texture filtering

Computer graphics processing and selective visual display system – Computer graphics processing – Attributes

Reexamination Certificate

Rate now

  [ 0.00 ] – not rated yet Voters 0   Comments 0

Details

C345S586000, C345S585000

Reexamination Certificate

active

10812492

ABSTRACT:
Shortening a footprint is a technique to reduce the number of texture samples anisotropically filtered to determine a texture value associated with a graphics fragment. Reducing the number of texture samples anisotropically filtered reduces the number of texture samples read and simplifies the filter computation. Programmable knobs are used to shorten the footprint of a pixel in texture space thereby reducing the number of texture samples used during anisotropic filtering. These knobs permit a user to determine a balance between improved texture map performance and anisotropic texture filtering quality.

REFERENCES:
patent: 6040837 (2000-03-01), Wong et al.
patent: 6724395 (2004-04-01), Treichler
patent: 2004/0119720 (2004-06-01), Spangler
McCormack, Joe, et al., “Feline: Fast Elliptical Lines for Anisotropic Texture Mapping,” Mitsubishi Electric Information Technology Center America, 2000.
Greene, Ned, et al., “Creating Raster Omnimax Images from Multiple Perspective Views Using the Elliptical Weighted Average Filter,” IEEE Computer Graphics and Applications, vol. 6, Issue 6, pp. 21-27, Jun. 1986.
Williams, Lance, “Pyramidal Parametrics,” Computer Graphics, vol. 17, No. 3, Jul. 1983.
Heckbert, Paul S., “Fundamentals of Texture Mapping and Image Warping,”Master's Thesis, Dept. of Electrical Engineering and Computer Science, University of California, Berkeley, CA, Jun. 17, 1989.
“ATI's Optimized Texture Filtering Called Into Question,” Tom's Hardware Guide, Dec. 17, 2004. <http://www20.graphics.tomshardware.com/graphic/20040603/index.html>.
Heckbert, Paul, “Texture Mapping Polygons In Perspective,” Computer Graphics Lab, New York Institute of Technology, Technical Memo No. 13, Apr. 28, 1983.
Barkans, Anthony C., “High Quality Rendering Using the Talisman Architecture”, SIGGRAPH/Eurographics Workshop, 1997.
“Anisotropic Texture Filtering,” Meltdown Feb. 1998, Prerelease, Direct3D Reference Rasterizer.
Talisman 3D Technology Briefing, Talisman Graphics & Multimedia System.
Matthias Zwicker et al., “EWA Splatting,”IEEE Transactions on Visualization and Computer Graphics, IEEE Service Center, Jul. 2002 vol. 8(3): pp. 1-15.
Baoquan Chen et al., “Footprint Area Sampled Texturing,”IEEE Transactions on Visualization and Computer Graphics, Mar./Apr. 2004 vol. 10(2): pp. 230-240.

LandOfFree

Say what you really think

Search LandOfFree.com for the USA inventors and patents. Rate them and share your experience with other people.

Rating

Shorter footprints for anisotropic texture filtering does not yet have a rating. At this time, there are no reviews or comments for this patent.

If you have personal experience with Shorter footprints for anisotropic texture filtering, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Shorter footprints for anisotropic texture filtering will most certainly appreciate the feedback.

Rate now

     

Profile ID: LFUS-PAI-O-3787040

  Search
All data on this website is collected from public sources. Our data reflects the most accurate information available at the time of publication.