Amusement devices: games – Including means for processing electronic data – In a game including a simulated projectile
Patent
1996-09-05
1998-12-29
O'Neill, Michael
Amusement devices: games
Including means for processing electronic data
In a game including a simulated projectile
463 36, A63F 922
Patent
active
058533249
ABSTRACT:
A shooting game machine having a gun for shooting at a target displayed on a display. The shooting game machine has a foot-operated input section for being stepped on by a player to select one of attack and defense modes, and a game computing section for computing for a game based on inputs from the foot-operated input section and the gun and a given game program. When the attack mode is selected, the game computing section computes for causing the player to attack and damage an enemy in a game space while the player being exposed to the attacks of the enemy. When the defense mode is selected, the game computing section computes for causing the player to avoid the attacks of the enemy by hiding or taking other actions for avoiding danger.
REFERENCES:
patent: 4270755 (1981-06-01), Willhide et al.
patent: 4600200 (1986-07-01), Oka et al.
patent: 5190286 (1993-03-01), Watanabe et al.
patent: 5212368 (1993-05-01), Hara
patent: 5229756 (1993-07-01), Kosugi et al.
patent: 5351969 (1994-10-01), Smith, III et al.
Sandler et al. The Official Turbo Grafix-16 Game Encyclopedia, pp. 246-249, Nov. 1990.
Kami Hirofumi
Kikuchi Masayuki
Tohyama Shigeki
Namco Ltd.
O'Neill Michael
LandOfFree
Shooting game machine and method of computing the same does not yet have a rating. At this time, there are no reviews or comments for this patent.
If you have personal experience with Shooting game machine and method of computing the same, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Shooting game machine and method of computing the same will most certainly appreciate the feedback.
Profile ID: LFUS-PAI-O-1418482