Amusement devices: games – Including means for processing electronic data – With communication link
Reexamination Certificate
2008-05-27
2008-05-27
Laneau, Ronald (Department: 3714)
Amusement devices: games
Including means for processing electronic data
With communication link
Reexamination Certificate
active
07377852
ABSTRACT:
A competitive game program and virtual game player list are previously stored in a server. The server provides on network a competitive game service to a plurality of game players' terminals via communication lines. The server sets such that, under the condition that the number of competitors against the game players is below a predetermined number, the competitive game program is activated to play the competitive game with the game players, and notifies, as a competitor, a virtual game player's name previously entered on the virtual game player list, to the game players who are to play the competitive game with the competitive game program. Therefore, the game player can enjoy the competitive game with the virtual game player, even if the number of competitors is insufficient when receiving the competitive game service. This avoids the inconvenience that although the game player (user) has access to the competitive game site for the purpose of playing the competitive game, the player cannot help giving up playing the game.
REFERENCES:
patent: 5046736 (1991-09-01), Bridgeman et al.
patent: 5830067 (1998-11-01), Graves et al.
patent: 5917725 (1999-06-01), Thacher et al.
patent: 6024643 (2000-02-01), Begis
patent: 6050895 (2000-04-01), Luciano et al.
patent: 6080063 (2000-06-01), Khosla
patent: 6106395 (2000-08-01), Begis
patent: 6125388 (2000-09-01), Reisman
patent: 6155927 (2000-12-01), Levasseur et al.
patent: 6287202 (2001-09-01), Pascal et al.
patent: 6322451 (2001-11-01), Miura
patent: 6368218 (2002-04-01), Angell, Jr.
patent: 2002/0086732 (2002-07-01), Kirmse et al.
patent: A-09-164272 (1997-06-01), None
patent: A-H09-234285 (1997-09-01), None
patent: H11-057215 (1999-03-01), None
patent: A-2000-167239 (2000-06-01), None
patent: A-2000-237450 (2000-09-01), None
patent: WO 00/01453 (2000-01-01), None
patent: WO 00/44458 (2000-08-01), None
William W. Connors: Id Software, Inc., Quake III Arena, Mar. 12, 1999.
Starcraft Co. website: http:/www.starcraft.co.kr/, game sold in 1997.
Quake 3: Arena, id software, released Mar. 12, 1999.
Quake 3: Arena, server setup guide, http:wiki.dragonflybsd.org/index.php/HOWTO/Set—up—a—Quake—III—Arena—server.
Quake 3: Arena, console commands and screenshots.
Hirono, Tadatoshi, “Access Girls' Internet Mah-jongg software from SystemSoft Corporation”, DOS/V Power Report, vol. 8, No. 8, p. 318, Aug. 1, 1998. (Japan). Accompanied by brief summary in English of reference.
Aruze Co. Ltd.
Harper Tramar
Laneau Ronald
LandOfFree
Server providing competitive game service, program storage... does not yet have a rating. At this time, there are no reviews or comments for this patent.
If you have personal experience with Server providing competitive game service, program storage..., we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Server providing competitive game service, program storage... will most certainly appreciate the feedback.
Profile ID: LFUS-PAI-O-2808006