Sanity system for video game

Amusement devices: games – Including means for processing electronic data – Perceptible output or display

Reexamination Certificate

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Details

C463S001000

Reexamination Certificate

active

06935954

ABSTRACT:
A video game and game system incorporating a game character's sanity level that is affected by occurrences in the game such as encountering a game creature or gruesome situation. A character's sanity level is modified by an amount determined based on a character reaction to the occurrence such as taking a rest or slowing game progress and/or an amount of character preparation. That is, if a character is prepared for the particular occurrence, the occurrence may have little or no affect on the character's sanity level. As the character's sanity level decreases, game play is effected such as by controlling game effects, audio effects, creating hallucinations and the like. In this context. the same game can be played differently each time it is played.

REFERENCES:
patent: 5393071 (1995-02-01), Best
patent: 11076621 (1999-03-01), None
patent: 200070550 (2000-03-01), None
patent: 2000245968 (2000-09-01), None
“Vagrant Story”; Instruction Manual, Square Electronic Arts LLC, 1999, p. 8.

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