Amusement devices: games – Including means for processing electronic data – In a game requiring strategy or problem solving by a...
Patent
1995-12-11
2000-05-16
Martin-Wallace, Valencia
Amusement devices: games
Including means for processing electronic data
In a game requiring strategy or problem solving by a...
463 32, 273153R, A63F 924
Patent
active
060629789
ABSTRACT:
A rotating cube game or puzzle which is displayed on a computer display screen in three dimensions and is manipulated in three dimensions to expose the respective faces during play of the game or solving of the puzzle. The game or puzzle is preferably implemented on the cube in such a manner that there is continuity among the respective edges. For example, individual crossword puzzle entries are designed to wrap around the edges as desired. The letters for the sides of the cube facing the user are drawn by reading the letters stored in the appropriate three of six total two-dimensional arrays (one array for each face of the cube), and the arrays are manipulated as the cube rotates so that the right and top sides of the cube facing the user will be displayed correctly. Entries in the arrays may be spun 90 or 180 degrees, as appropriate, and then drawn in each block at the correct perspective angle. The cube is rotated by selecting arrows on an on-screen icon, and the letters are entered by the user by selecting the block and then entering the desired letter using the keyboard or selecting, using a mouse, a letter from a keyboard displayed on the video display. The desired letter is entered into the appropriate array for that side and displayed. If a letter is entered in a block shared with another side, the letter is copied into the appropriate array entry for the other side as well. Other games such as Reversi.RTM., Othello.RTM., and Scrabble.TM. may be played in three dimensions using the techniques of the invention.
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Beirne Gerald
Martino Peter D.
Four Star Software, Inc.
Martin-Wallace Valencia
LandOfFree
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