Riding gaming machine

Education and demonstration – Physical education

Reexamination Certificate

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Details

C446S029000, C472S095000

Reexamination Certificate

active

06210167

ABSTRACT:

BACKGROUND OF THE INVENTION
This invention relates to a riding gaming machine for a game player to experience horse riding while enjoying a landscape represented in a monitor, compete with another horse displayed in the monitor in racing, etc.
A conventional riding gaming machine exists as an amusement machine intended for children as known as a merry-go-round from long ago.
Most conventional riding gaming machines are intended for children; not only children, but also adults can enjoy some riding gaming machines for a game player to ride an unruly horse and compete with other players for the riding time (so called rodeo), but the riding gaming frame is poor in reality and only the saddle part is reproduced, for example, as disclosed in the Unexamined Japanese Utility Model Application Publication No. Hei 2-118582.
With the riding gaming machine described here, a riding horse body imitating a horse saddle part placed on a rotary table is disposed rotatably on a main shaft and when a game player rides the riding horse body, the main shaft rotates and the rotary table moves up and down accordingly, whereby the riding horse body makes motion like a saddle put on an unruly horse.
As another related art, a simulation system is proposed wherein the riding horse body is made to take motion like an actual horse and whether the way the game player holds the reins is good or bad is determined.
However, in the conventional riding game, once a game player rides the riding gaming machine and the game starts, the riding gaming machine takes the initiative in advancing the game. Therefore, once the game starts, the game player cannot handle the riding gaming machine.
In actual horse riding, however, the horse rider handles reins, whips his or her horse, etc., to change the horse movement direction or speed up the horse; a riding gaming machine rich in reality which allows the game player to take the initiative in handling reins, whipping his or her horse, etc., does not exist at present.
Conventional riding gaming machines are machines for the game player to ride the riding horse body and feel as if he or she experienced horse riding or training machines for the player to well ride; they are uninteresting, and more real and elaborate riding gaming machines are demanded.
SUMMARY OF THE INVENTION
It is therefore an object of the invention to provide a riding gaming machine rich in reality that can simulate game information on display means in response to a game player handling the riding gaming machine.
To the end, the invention adopts the following configurations:
According to the invention of aspect 1, there is provided a riding gaming machine comprising display means for displaying game information and a riding horse body imitating a horse body, characterized in that the riding horse body comprises manipulation means for performing game manipulation and a control section being connected to a display screen and the manipulation means for controlling the game information.
According to the invention of aspect 2, in the invention of aspect 1, a whip connected to the control section is used as the manipulation means and a contact detection sensor is installed in the contact part of the whip with the riding horse body.
According to the invention of aspect 3, in the invention of aspect 1, a contact detection sensor connected to the control section is installed in buttocks of the riding horse body as the manipulation means for detecting a game player whipping the buttocks.
According to the invention of aspect 4, in the invention of aspect 1, a grip that a game player can hold is installed on the riding horse body as the manipulation means and a turn detection sensor detects the game player holding the grip and turning the head of the riding horse body.
The turn detection sensor may detect the head of the horse body being turned or detect a stress to turn the head being applied although in fact the head does not turn.
According to the invention of aspect 5, in the invention of aspect 1, a grip that a game player can hold is installed on the riding horse body as the manipulation means and a swing detection sensor detects the game player holding the grip and swinging the head of the riding horse body back and forth.
The swing detection sensor may detect the head of the horse body being swung or detect a stress to swing the head being applied although in fact the head does not swing.
According to the invention of aspect 6, in the invention of aspect 1, the control section is provided with communication means being connected to communication means of another riding gaming machine.
According to the invention of aspect 7, there is provided a riding gaming machine comprising display means for displaying game information, a riding horse body imitating a horse body, and a control section being connected to the display means for controlling game information displayed on the display means, characterized by a swing detection sensor for sensing that the riding horse body swings, wherein the swing detection sensor detects the riding horse body swinging and the gaming machine simulates speeding up of the horse handled by a game player, displayed on the display means.
According to the invention of aspect 8, in the invention of aspect 7, wherein the swing detection sensor is a sensor that can detect the riding horse body swinging quantitatively and the gaming machine simulates in response to a swing quantity detected by the sensor.
According to the invention of aspect 9, in the invention of aspect 7, wherein the riding horse body is provided with a grip that a game player can hold for swinging the riding horse body and a head of the riding horse body can be turned, further including a turn detection sensor for detecting the game player holding the grip and turning the head, whereby the horse handled by the game player in the display means can be diverted based on a detection result of the turn detection sensor.
According to the invention of aspect 10, there is provided a riding gaming simulation machine comprising display means
50
for displaying information of riding game; control section
51
for controlling riding game; and manipulation means for performing game information.
According to the invention of aspect 11, in the invention of aspect 10, wherein the manipulation means comprises a rein
14
B and buttons
52
for whipping.
According to the invention of aspect 1, the game player handles the manipulation means installed on the riding horse body while seeing the display means displaying game information, whereby the control section connected to the manipulation means displays game information on the display screen in response to handling of the manipulation means, enabling the game player to enjoy the game while the game player is involved in the game progress in the riding gaming machine unlike the conventional game in which the gaming machine takes the initiative.
As the display means for displaying the game information, for example, the control section is provided with ROM storing a game program and graphics information required for game progress and the state of a game proceeding in accordance with the game program is displayed on a CRT, etc., based on the graphics information read from the ROM. Alternatively, as described in the Unexamined Japanese Patent Application Publication Nos. Hei 8-173628 and 8-336671, the display means displays a miniature horse handled by the game player on a miniature race track as the miniature horse moves in association with the game player handling the miniature horse.
In the invention of aspect 2 or 3, the detection sensor detects the game player whipping the riding horse body. Thus, an exciting riding gaming machine close to actual riding can be provided which enables the game player to ride the riding horse body and speed up the horse in response to the number of times the player whips the buttocks of the horse body and the quickness and strength of whipping.
In the invention of aspect 4, the grip that the game player can hold is installed on the head of the riding hors

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