Amusement devices: games – Including means for processing electronic data – With communication link
Reexamination Certificate
1999-12-15
2001-09-11
Cheng, Joe H.. (Department: 3713)
Amusement devices: games
Including means for processing electronic data
With communication link
C463S039000
Reexamination Certificate
active
06287200
ABSTRACT:
BACKGROUND
The present invention relates to a method and system for playing a virtual game with the participants, or players, of the game being located at random locations anywhere in the world. In particular, the present method and system utilize global positioning service (GPS) technology to either allow players located within a frequency range for a radio frequency protocol to play a virtual game utilizing mobile devices which communicate with each other in accordance with the radio frequency protocol or allow players located anywhere in the world to play the virtual game utilizing mobile devices which communicate with each other via a wireless application protocol (WAP).
GPS is a system for identifying earth locations, utilizing a triangulation of signals from three of 24 satellites originally launched by the U.S. Department of Defense. Accordingly, a receiving unit, including mobile devices, can pinpoint its current location anywhere on earth to within a few meters.
A system in which plural receivers transmit their GPS coordinates to a master station is disclosed in international patent application PCT/US97/01238.
Furthermore, virtual reality games are currently implemented by participants, or players, who utilize joysticks or other game devices in connection with a single processor. Thus, any participants of a virtual game must either have a respective joystick or other game device electronically connected to the processor or remain in an optical/infrared path of the processor to play the virtual reality game.
Currently, though, there is no means by which multiple participants are able to interact in a virtual reality setting utilizing respective mobile devices, regardless of whether or not any of the participants are electronically connected to a processor or within an optical/infrared path of the processor.
SUMMARY OF THE INVENTION
It is an object of the present invention to enable multiple participants, or players, to play a virtual game with each other, utilizing respective mobile devices. In is.
1
particular, the virtual game can be implemented by a radio frequency protocol, such that the virtual game is played by multiple players who are determined to be within a common radio frequency range of a requesting mobile device in accordance with a radio frequency protocol, or the virtual game can be implemented by a wireless application protocol (NAP) data packet network whereby the players and their mobile devices can be located anywhere in the world.
REFERENCES:
patent: 5434904 (1995-07-01), Tsuzuki et al.
patent: 5738583 (1998-04-01), Comas et al.
patent: 5797085 (1998-08-01), Beuk et al.
patent: 6111541 (2000-08-01), Karmel
Antonelli Terry Stout & Kraus LLP
Cheng Joe H..
Nguyen Kim T.
Nokia Corporation
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