Amusement devices: games – Aerial projectile game; game element or accessory therefor... – Target
Patent
1974-09-18
1976-01-20
Shapiro, Paul E.
Amusement devices: games
Aerial projectile game; game element or accessory therefor...
Target
35 22R, 272 76, A63B 6900
Patent
active
039333540
ABSTRACT:
An amusement device for use in simulating some of the essential competitive features of the Oriental martial arts such as karate, jujitsu and aikido is described. The preferred embodiment comprises a pair of identical pictures of combatants -one picture for each participant. The picture of each combatant camouflages a series of 10 lights, each light being located at a key attack/defense point on the combatant's body. At the start, one of these ten lights is turned on and the participants each try to hit their light to turn it off. The first "hit" causes both first lights to extinguish and a second light in each series to illuminate. The player to make the first "hit" gets a scoring credit for that "hit." The participants strike at the second light and so on as the 10 lights are sequenced in a pseudo-random order. The game continues for a predetermined period and at the end a winner is determined by comparing the number of "hits" made by the players. Modifications for a single-player game and a game which runs until a predetermined score is made are also taught.
REFERENCES:
patent: 2984017 (1961-05-01), Pask
patent: 3024020 (1962-03-01), Alton
patent: 3550941 (1970-12-01), Spiro et al.
patent: 3563230 (1971-02-01), Gibbs et al.
patent: 3698385 (1972-10-01), Low et al.
patent: 3802098 (1974-04-01), Sampson
Benkoe Erwin
Goldfarb Adolph E.
Brunswick Corporation
Epstein Sheldon L.
Gutman David S.
Heimovics John G.
Shapiro Paul E.
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