Computer graphics processing and selective visual display system – Computer graphics processing – Three-dimension
Patent
1998-04-01
2000-10-03
Nguyen, Phu K.
Computer graphics processing and selective visual display system
Computer graphics processing
Three-dimension
345425, G06T 1500
Patent
active
061280194
ABSTRACT:
A method for creating a large-scale synthetic environment simulation which can be used in real-time. The method enables real-time viewing, control and interaction of automatically generated, abstract feature models and terrain surface models having multiple levels of detail, while providing correlated multi-sensor viewing and interaction of objects.
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patent: 5969721 (1999-10-01), Chen et al.
patent: 5969726 (1999-10-01), Rentschler
Lee R. Willis, Michael T. Jones, Jenny Zhao, "A Method for Continuous Adaptive Terrain", pp. 1-5.
Lori L. Scarlatos, "A Refined Triangulation Hierarchy for Multiple Levels of Terrain Detail", pp. 115-122, 114.
Boris Rabinovich, Craig Gotsman, "Visualization of Large Terrains in Resource-Limited Computing Environments", pp. 95-102.
Peter Lindstrom, Larry F. Hodges, David Koller, Nick Faust, William Ribarsky, Gregory A. Turner, "Real-Time, Continuous Level of Detail Rendering of Height Fields", pp. 109-113, 115, 116, 118.
Michael F. Polis, Stephen J. Gifford, David M. McKeown, "Automating the Construction of Large Scale Virtual Worlds", unnumbered pp. 1-16.
Crocker, III John A. F.
Deyo Roderic C.
Isaacson Paul L.
Olszanskyj Serge J.
Evans & Sutherland Computer Corp.
Nguyen Phu K.
Vo Cliff N.
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