Real encounter game for balancing the body, mind and spirit

Amusement devices: games – Physical skill or ability – Timed reaction or race to a finish

Patent

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Details

273440, 273446, 273454, 482 84, A63B 7104, A63B 7106

Patent

active

052716279

ABSTRACT:
A multidimensional equilateral angular game playing apparatus and method include electronically controlled, life-sized obelisk "opponents" in the vertex of each angle. A sound generator and multiple lighted targets are mounted upon variously angled surfaces of each obelisk so that a target becomes momentarily active when its light is illuminated and a sound generator mounted upon the obelisk holding the target is actuated. The sequence of targets presented to a player and the time duration of each activation may be selected in a random manner by electronic controls. A single player strikes activated targets using thrusting and sweeping motions of a double-sided, padded playing staff. Upon successfully striking a target, the sound generator upon which obelisk the target is mounted emits a tone verifying the success of the strike, a point is added to a total sum of successful strikes, the target is deactivated and the next target is immediately presented to the player. Therefore, the speed of the game changes according to the reaction time of each individual player. A score of successful target strikes and total number of targets presented are displayed to the player. Physical agility and stamina, mental concentration and an indomitable spirit are tested and cultivated by the game.

REFERENCES:
patent: 4027875 (1977-06-01), Hurley
patent: 4088315 (1978-05-01), Schemmel
patent: 4534557 (1985-08-01), Bigelow et al.
patent: 4627620 (1986-12-01), Yang
patent: 4974833 (1990-12-01), Hartman et al.

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