Amusement devices: games – Aerial projectile game; game element or accessory therefor... – Target
Patent
1983-06-03
1986-02-25
Pinkham, Richard C.
Amusement devices: games
Aerial projectile game; game element or accessory therefor...
Target
273DIG28, 3401462, 340723, 358 22, 364521, A63F 922
Patent
active
045725063
ABSTRACT:
A comparator circuit incorporated into a video game device and operated responsive to first and second non-overlapping clock pulses can be used to compare background information location to SPRITE information location for both raster line (vertical) and column (horizontal) coordinates to provide a high speed interrupt signal to a central processor unit (CPU) triggering a processing of SPRITE or other features' display instead of a processing of background display, the comparator being implemented in less silicon area and having a lower power usage than other types of circuit implementations.
REFERENCES:
patent: 3916306 (1975-10-01), Patti
patent: 3993917 (1976-11-01), Kalter
patent: 4031511 (1977-06-01), Britton
patent: 4170741 (1979-10-01), Williams
patent: 4286320 (1981-08-01), Ott
patent: 4323982 (1982-04-01), Eichrodt et al.
patent: 4333025 (1982-06-01), Domogalla
patent: 4393394 (1983-07-01), McCoy
patent: 4441171 (1984-04-01), Hoffmann
Guttag et al., "Video Display Processor Simulates Three Dimensions", Electronics, Nov. 20, 1980, pp. 123-126.
Commodore Business Machines
Lastova MaryAnn Stoll
Pinkham Richard C.
Simkanich John J.
LandOfFree
Raster line comparator circuit for video game does not yet have a rating. At this time, there are no reviews or comments for this patent.
If you have personal experience with Raster line comparator circuit for video game, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Raster line comparator circuit for video game will most certainly appreciate the feedback.
Profile ID: LFUS-PAI-O-1009633