Amusement devices: games – Aerial projectile game; game element or accessory therefor... – Target
Patent
1990-09-20
1991-09-17
Coven, Edward M.
Amusement devices: games
Aerial projectile game; game element or accessory therefor...
Target
273 73G, A63B 4902
Patent
active
050488309
ABSTRACT:
The cross section of the looped frame portion 20 of a racket varies with the changing thickness thereof as measured in a direction perpendicular to the plane of the looped frame portion. The looped frame portion has a first and a second portion 21, 22 divided by the longitudinal axis of the racket. The first portion 21 has the smallest cross-section at first point A2 adjacent to an uppermost point of the frame opposite to the throat of the racket and the largest cross-section at second point B2 adjacent to the throat. The second portion 22 has the largest cross-section at a point A1 which is symmetrically positioned on the racket frame with the point A2 of the smallest cross-section of the first portion 21 and the smallest cross-section at another point B1 which is symmetrically positioned on the racket frame with the point B2 of the largest cross-section of the first portion.
REFERENCES:
patent: 3647211 (1972-03-01), Doessel et al.
patent: 4145047 (1979-03-01), Nagamoto et al.
patent: 4664380 (1987-05-01), Kuebler
patent: 4690405 (1987-09-01), Frolow
patent: 4911444 (1990-03-01), Yoneyama
patent: 4919438 (1990-04-01), Yoneyama
patent: 4997186 (1991-03-01), Carr
Coven Edward M.
Stoll William E.
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