Amusement devices: games – Including means for processing electronic data – In a game requiring strategy or problem solving by a...
Patent
1996-12-11
1999-09-21
Harrison, Jessica J.
Amusement devices: games
Including means for processing electronic data
In a game requiring strategy or problem solving by a...
434236, A63B 924, G09B 1900, G06F 1727
Patent
active
059545810
ABSTRACT:
A plurality of questions and a plurality of alternative answers to each of the questions are stored in a ROM, and outputted to a display monitor for display. A psychological game player selects and inputs one of the alternative answers to each of the questions using operation switches. Depending on the selected answers, one of a plurality of scenarios stored in the ROM is selected by a scenario selector, and video data corresponding to the selected scenario are displayed on the display monitor. Audio data relative to the selected scenario are also outputted to headphones. A character type determined depending on the selected answers is also displayed on the display monitor.
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Noguchi Yasuhiro
Ohta Yoshihiko
Harrison Jessica J.
Konami Co. Ltd.
Sager Mark A
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