Pseudo-live music audio and sound

Music – Instruments – Electrical musical tone generation

Reexamination Certificate

Rate now

  [ 0.00 ] – not rated yet Voters 0   Comments 0

Details

C084S615000, C084S649000, C084S653000

Reexamination Certificate

active

06683241

ABSTRACT:

COPYRIGHT STATEMENT
© Copyright 2001 James W. Wieder.
A portion of this patent document contains material subject to copyright protection. The copyright owner has no objections to the facsimile reproduction of the document in the exact form it appears in the Patent and Trademark Office documents, but otherwise reserves all other copyrights whatsoever.
FEDERALLY SPONSORED RESEARCH
Not Applicable.
SEQUENCE LISTING OR PROGRAM
Not Applicable.
BACKGROUND
1. Field of Invention
This invention relates to music, specifically to the creation and playback of recording-industry music and audio, such that each time a composition is played back a unique version is generated, in a manner defined by the artist.
2. Prior Art
Current methods for the creation and playback of recording-industry music are fixed and static. Each time a recording artist's composition is played back, it sounds essentially identical.
Since Thomas Edison's invention of the phonograph, much effort has been expended on improving the exactness of “static” recordings. Examples of static music in use today include the playback of music on records, analog and digital tapes, compact discs, DVD's and MP3. Common to all these approaches is that on playback, the listener is exposed to the same audio experience every time the composition is played.
A significant disadvantage of static music is that listeners strongly prefer the freshness of live performances. Static music falls significantly short compared with the experience of a live performance.
Another disadvantage of static music is that compositions often lose their emotional resonance and psychological freshness after being heard a certain number of times. The listener ultimately loses interest in the composition and eventually tries to avoid it, until a sufficient time has passed for it to again become psychologically interesting. To some listeners, continued exposure, could be considered to be offensive and a form of brainwashing. The number of times that a composition maintains its psychological freshness depends on the individual listener and the complexity of the composition. Generally, the greater the complexity of the composition, the longer it maintains its psychological freshness.
Another disadvantage of static music is that a recording artist's composition is limited to a single fixed and unchanging version. The recording artist is unable to incorporate spontaneous creative effects associated with live performances into their static compositions. This imposes is a significant limitation on the creativity of the recording artist compared with live music.
And finally, “variety is the spice of life”. Nature such as sky, light, sounds, trees and flowers are continually changing through out the day and from day to day. Fundamentally, humans are not intended to hear the same identical thing again and again.
The inventor is not aware of prior art that has attempted to include artist-defined variability into the playback of recording artist music and audio compositions. The following is a discussion of the prior art that have employed techniques to reduce the repetitiveness of music instruments or sound effects. None of this prior art discusses the applicability to artist-defined variability in the playback of recording industry compositions.
U.S. Pat. No. 4,787,073 by Masaki describes a method for randomly selecting the playing order of the songs on one or more storage disks. The disadvantage of this invention is that it is limited to the order that songs are played. When a song is played it always sounds the same.
U.S. Pat. No. 5,350,880 by Sato describes a keyboard instrument to allow a user to create music. A fixed stored sequence of tones (individual notes) can be played back automatically by the keyboard instrument. A method of varying the sound of a tone, each time it is played, is described. Some of the disadvantages of this invention are: 1.) The invention is limited to tones. 2.) The sequence of tones played is always the same. 3.) The musical quality and complexity is limited since the tones are limited to those synthetically generated from a set of tone parameters 4) The music is generated by synthetic methods which is significantly inferior to humanly created musical compositions 5) Recording artist creativity and control is not embedded in the process.
U.S. Pat. No. 6,121,533 by Kay describes a musical instrument capable of generating musical sound effects. Some of the disadvantages of this invention are 1) It is a musical instrument 2) Human interaction is needed to operate the instrument 3) The tones and notes are represented as data parameters that drive a synthesizer 4) The invention is limited to sequences of synthetic tones or notes 5) The sound is generated by synthetic methods which is significantly inferior to humanly created musical compositions. 6) Recording artist creativity and control is not embedded in the process.
U.S. Pat. No. 6,230,140 (and related U.S. Pat. Nos. 5,832,431, 5,633,985 and 5,267,318) by Severson, et al describes methods for generating continuous sound effects. The sound segments are played back, one after another to form a long and continuous sound effect. Many of the disadvantages of this invention are related to sound effects being significantly simpler than recording industry compositions. Additional disadvantages arise due to the use of randomness in the selection of groups, in-order to allow continuing reuse of sound segments and thereby reduce storage memory. Some disadvantages of this invention are: 1) Recording artists would not have enough control of the playback results because of the excessive unpredictability in the selection of groups 2) No provision for multiple channels 3) No provision for inter-channel dependency or complimentary effects between channels 4) A simple concatenation is used, one segment follows another segment 5) Concatenation only occurs at segment boundaries 6) There is no mechanism to position and overlay segments finely in time 7) No provision for synchronization and mixing of multiple tracks.
U.S. Pat. No. 5,315,057 by Land, et al describes a system for dynamically composing music in response to events and actions during interactive computer/video games. Some disadvantages of this invention are: 1) The sound is generated by synthetic methods which is significantly inferior to humanly created musical compositions 2) Recording artist creativity and control is not embedded in the process 3) Decisions based on real time inputs.
Another group of prior art deals with the creation and synthesis of music compositions automatically by computer or computer algorithm. An example is U.S. Pat. No. 5,496,962 by Meier, et al. A very significant disadvantage of this type approach is the reliance on a computer or algorithm that is somehow infused with the creative, emotional and psychological understanding equivalent to that of recording artists. A second disadvantage is that the recording artist has been removed from the process, without ultimate control over the creation that the listener experiences. Additional disadvantages include the use of synthetic means and the lack of artist participation and experimentation during the creation process.
All of this prior art has significant disadvantages and limitations, largely because these inventions were not directed toward the creation and playback of recording-industry compositions that are unique on each playback.
SUMMARY
A method for the creation and playback of recording industry music and audio, such that each time a composition is played back, a unique audio version is generated in the manner previously defined by the recording artist.
During composition creation, the artist's definition of how the composition will vary from playback to playback is embedded into the composition data set. During playback, the composition data set is processed on a playback device by a specific playback program the artist specified, so that each time the composition is played back a unique version is generated.
SUMMARY
Objects and Advantages
Acco

LandOfFree

Say what you really think

Search LandOfFree.com for the USA inventors and patents. Rate them and share your experience with other people.

Rating

Pseudo-live music audio and sound does not yet have a rating. At this time, there are no reviews or comments for this patent.

If you have personal experience with Pseudo-live music audio and sound, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Pseudo-live music audio and sound will most certainly appreciate the feedback.

Rate now

     

Profile ID: LFUS-PAI-O-3252015

  Search
All data on this website is collected from public sources. Our data reflects the most accurate information available at the time of publication.