Amusement devices: games – Including means for processing electronic data – In a chance application
Patent
1996-08-02
2000-10-17
Grieb, William H.
Amusement devices: games
Including means for processing electronic data
In a chance application
273237, 273269, A63F 922
Patent
active
061323128
ABSTRACT:
Gaming card arrays each formed of a plurality of symbols positioned in predetermined symbol display locations, are generated in a plurality of remote devices connected to a main station. The process includes the steps of developing seeds or a seed list to be utilized as input for generating gaming card arrays, and generating, at each remote device, gaming card arrays in accordance with input from the main station utilizing a pseudo-random number generator seeded by at least a portion of the seeds or seed list. In one form, a pre-processor screens potential seeds and saves only those capable of creating unique gaming card arrays in a seed list. Seeds from the seed list are accessed when needed and transferred to the remote devices whereat the gaming card arrays are created. In another embodiment, a pre-processor generates secondary seeds from a list of primary seeds, screens the secondary seeds to determine which will produce unique gaming card arrays, and stores those which will not create unique arrays in a duplicate secondary seed list. The duplicate secondary seed list is accessed, when needed, in order to eliminate the possibility of creating duplicate arrays within a remote device. In another embodiment, pre-processor generates gaming card arrays corresponding to its selected seed, and develops a skip file for acceptable gaming card arrays generated by the selected seed. As gaming card arrays are generated in the remote device corresponding to the selected seed, the skip file is accessed to exclude those previously identified as unacceptable.
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Bauersfeld Kelly
Grieb William H.
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