Pose-based collision fly-papering: a method for simulating...

Computer graphics processing and selective visual display system – Computer graphics processing – Animation

Reexamination Certificate

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C345S419000, C345S420000, C345S473000

Reexamination Certificate

active

07911469

ABSTRACT:
Methods and an apparatus allow animators to control the extent by which scripted character motions affect simulated objects' motions. The simulated objects are connected to the character or non-simulated object, such as clothing or hair, and the motion of the simulated objects is simulated based on the motion of the character or non-simulated object. Pose-based collision flypapering is employed to yield the proper behavior of simulated objects when those objects are pinched by surface regions of the character and/or other collision objects. In response to the pinching, a surface region is selected from the surface regions causing the pinching. Motion and position of the simulated object may be constrained to the selected surface region.

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