Amusement devices: games – Chance devices – Electric or magnetic
Patent
1976-05-04
1977-03-22
Lowe, Delbert B.
Amusement devices: games
Chance devices
Electric or magnetic
273134AD, 273134AT, 273134D, A63F 300
Patent
active
040132943
ABSTRACT:
A point competitive board game played by a plurality of players for amusement and to create an awareness in each player of the hierarchy of human personality needs. Each player assumes the identity of a composite personality requiring a predetermined quantity of personality need symbols made up of various amounts of survival, security, belongingness, ego-status, and self actualization. A random number selector is used to move an indicia along an ascending path of the game board through survival, security, belongingness, ego-status, and self actualization levels to accrue the required quantities of each type of personality need symbol.
REFERENCES:
patent: 298992 (1884-05-01), Lewis
patent: 447247 (1891-02-01), Jones
Smeda Ralph
Swartz Martha S.
Bell Edward L.
Lewis Charles R.
Lowe Delbert B.
The Singer Company
Walter Wallace G.
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