Packet-switched multiple-access network system with...

Multiplex communications – Channel assignment techniques – Carrier sense multiple access

Reexamination Certificate

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Details

C370S461000

Reexamination Certificate

active

06256317

ABSTRACT:

FIELD OF THE INVENTION
The present invention relates to packet-switched communication systems, and in particular, to an apparatus and a method for a packet-switched multiple-access network system with distributed fair priority queuing.
BACKGROUND
Packet-switched communication systems (e.g., packet-switched networks) are useful for the transport of data over shared communication channels on a variety of physical media such as twisted-pair, coaxial cable, power lines, and wireless. The data communicated may include multimedia information such as voice data and video data.
One such system that is in wide-spread commercial use is standard ethernet (e.g., ethernet is commonly used in LANs (Local Area Networks)). Systems such as standard ethernet use a multiple-access technique to coordinate access among several stations contending for use of a shared channel. In particular, standard ethernet is based on 1-persistent Carrier Sense Multiple Access with Collision Detect (CSMA/CD) with a Collision Resolution Algorithm (CRA) referred to as Binary Exponential Backoff (BEB).
In a CSMA/CD network, a shared communication channel is shared by network terminals or stations (e.g., personal computers and printers). Transmissions on the channel are segmented into variable length packets. Only one station is granted access to place (i.e., transmit) a packet on the channel at any given time, and the presence of a packet can be detected by all the stations using a carrier sensing device. All stations obey a distributed access protocol that includes the following stages: (1) a station wishing to transmit a packet monitors the channel to detect the absence of carrier; (2) when the channel is idle each contending station commences transmission; and (3) if a transmitting station detects energy from another transmitting station during its use of the channel (i.e., collision detection), then the station abandons its transmission and activates a Collision Resolution Algorithm (CRA) to resolve the access ordering among the contending stations.
In standard ethernet, the CRA is BEB. In BEB, a count of the number of collisions (N) during attempts to transmit a given packet is maintained by each station, a random number K is chosen from the interval 0 to 2
N
−1, and the station waits for slot K following the end of the current transmission before attempting transmission. If some other station commences transmission before slot K the current station defers until the end of that transmission and restarts its CRA.
However, the standard ethernet protocol lacks robust performance and is inefficient. For example, the BEB approach can cause an order of magnitude increase in channel access latency for some stations under modest offered load (also known as the packet starvation effect in CSMA/CD LANs).
SUMMARY
Accordingly, the present invention provides a packet-switched multiple-access network system with a Distributed Fair Priority Queuing (DFPQ) MAC (Media Access Control) protocol that provides improved performance and efficiency. In one embodiment, the present invention provides a fair collision resolution MAC protocol with multiple priority levels of access. In this embodiment, a stack or tree algorithm is used instead of the BEB algorithm of standard ethernet.
In particular, the time period following the end of a previous transmission is divided into slots, which are sized such that a signal can traverse both directions of the longest path in the shared channel with some margin during one slot. In particular, when used for contention, the slots are numbered by priority level with the highest priority level first. A first station selects the highest priority traffic waiting in the first station's transmit queue and contends during the slot assigned to that priority. Higher priority traffic from a second station will have commenced transmission before the slot corresponding to the first station's traffic and will therefore have absolute priority of access. When no higher priority traffic is waiting, the first station will have priority over all lower priority traffic waiting in other stations as the first station will commence transmission and defer the other lower priority stations.
If multiple stations have traffic waiting at the same priority level, then the multiple stations will attempt transmission simultaneously and collide. The collision is detected by transmitting stations and signaled to all stations. The collision can be detected, for example, by the fact that the collision transmission ends up being shorter in length than a legitimate data packet. Upon detection of a collision, all stations enter a contention resolution phase, and specifically, a stack-based collision resolution cycle in accordance with one embodiment of the present invention. More specifically, a fair collision resolution MAC protocol is provided in which the first S slots following a collision are used as signal slots. For example, three signal slots can be provided. Upon a collision, each active station rolls an S-sided die to vote for one of the S signal slots (i.e., randomly selects a number between O to S) and transmits a signal in the chosen slot. Each station maintains a stack counter for each priority level. The priority level of the active collision resolution phase is the priority level of the collision that commenced the active collision resolution phase. All active stations monitor the signal slots, and for each signal preceding the slot chosen by a given station, the station increments its stack counter. Accordingly, each station that started the phase at a non-zero stack level increments its stack counter for each signal detected. After a successful transmission without collision, each active station decrements its stack counter for that priority level. In this manner, the stations order themselves at different stack levels based on the random vote of signal slots in each phase. In this embodiment, if another collision occurs in the subsequent contention slot, then the collision resolution protocol is re-invoked.
In this embodiment, each priority level has a separate stack counter, and a collision resolution sequence at a given priority level can be interrupted by transmissions at a higher priority level at any time. Also, the signal slots are only present immediately after a collision and do not create overhead after successful transmissions. In addition, unlike conventional approaches, slots are either used for priority ordering, for sensing a collision, or sending a signal, and the different uses are optimally selected to minimize overhead on the channel.
Further, in one embodiment, if the channel has been idle for a time longer than the series of slots assigned to defined priority levels, then all stations are free to contend. In this case, transmission order is determined on a first-come, first-served basis (i.e., no station has absolute priority).
Simulations have been performed examining the optimal number of signal slots (e.g., whether to use two signal slots, three signal slots, four signal slots, etc.). Under a set of assumptions regarding relative sizes of packets and slots, three signal slots was shown to be optimal, although the system performed nearly as well with two or four signal slots.
Further, in one embodiment, stations are assigned priority levels according to bandwidth class such that higher baud rate transmissions are given preferential priority to the segment. As a result, the aggregate capacity of the segment is optimized towards the higher baud rate.
In another embodiment, stations alternate between priority levels with probability according to bandwidth class such that the aggregate capacity is divided in any proportion between different baud rate transmissions. As a result, the aggregate capacity is optimized and access is fairly apportioned between stations of different bandwidth class.
In another embodiment, instead of choosing a random slot at each contention resolution phase, a deterministic choice can be made, and furthermore, a deterministic contention resolution sequence

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