Online gaming architecture

Amusement devices: games – Including means for processing electronic data – With communication link

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Details

463 40, 463 41, 463 29, 700 2, 700 3, 700 8, 700 9, 706908, 706909, 706916, A63F 1300, A63F 924, G06F 1700, G06F 1900

Patent

active

061528242

ABSTRACT:
A networked computer online gaming system and process arranged in a client/server online gaming architecture and utilized to run gaming programs. The client computers are configured to run a gaming client program. The server computers are coupled to the client computers via a network. The server computers run server programs including a master control program (MCP) that governs access of the server programs to the online gaming architecture, a servorum program (SV) for creating instances of a server program, a matchmaker program (MM) that supports rendezvous services, a game instances class server program (GICS) that enables games and provides user to user communication, and game upper level protocol server program (GULP) that supports the user to user communication provided by said GICS.

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