Amusement devices: games – Problem eliciting response
Reexamination Certificate
2007-04-18
2010-02-02
Pierce, William M (Department: 3711)
Amusement devices: games
Problem eliciting response
C273S430000, C273S432000
Reexamination Certificate
active
07654533
ABSTRACT:
A game is provided wherein a player or team gains points by answering a question worded in such a way that the answer is always a number. In one embodiment, the questions are directed to points of trivia or general or specific knowledge, and the game includes a plurality of question cards, on the reverse side of which are the answers to the questions. The questions are such that players can make an informed or educated guess at the numeric answer. The object of the game is to answer each question by coming closer to the correct numeric answer than the opposing players. In one embodiment, players are given a preselected amount of time, as determined by a timing device, to write down their answers. Once the players have written down their answers, all players may display their numeric answers simultaneously. The player or team that comes closest to the answer given on the card gets more points than the other players or teams. In another embodiment, players or teams that come second closest, third closest etc. to the correct numeric answer also receive points. In a unique scoring system, made possible by the fact that all answers are numeric, the number of points players receive for their answers may depend on two factors: how close the answer is to the correct number and how many players or teams are taking part in the game. In one embodiment of the game, players answer a given number of questions and the winner is the player with the highest score at the end of the game. In another embodiment of the game, players move game pieces across a game board with the first player to reach the end of the board being the winner. Further, the game may be played on alternate game interfaces, such as a computer.
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Christie Parker & Hale, LLP.
Pierce William M
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