Amusement devices: games – Board games – pieces – or boards therefor – Piece moves over board having pattern
Patent
1987-02-02
1988-08-23
Pinkham, Richard C.
Amusement devices: games
Board games, pieces, or boards therefor
Piece moves over board having pattern
A63F 300
Patent
active
047656271
ABSTRACT:
An amusement device, specifically a board game simulating nuclear conflict between two players representing the United States and Soviet Union in which the participants assume alternate roles of attacker and defender. The game's object is for a player to destroy 21 of his opponent's 36 targets (designated as "COUNTERFORCE" and "COUNTERVALUE" targets). The game consists of a playing surface featuring outlines of the two countries (ref num 1,3) with the various targets on an alphanumeric grid pattern, playing pieces representing "missiles" used by both players in attack and defense (ref num 12,13), "Launch Coordinate" and "Target Coordinate" cards (ref num 9-10) which provide a random means for determination of both origin and destination of attacking missiles, "Megadeath" markers (ref num 14) which signify that a target has been destroyed, lists of targets, and dice which govern movement of attacker and defender missiles.
REFERENCES:
patent: 3638946 (1972-02-01), Bain
patent: 3811679 (1974-05-01), Benge
patent: 3831944 (1974-02-01), Upton
patent: 3998463 (1976-12-01), Iumchak
patent: 4055346 (1977-10-01), Garcia-Kuenzli
patent: 4221389 (1980-09-01), Read
patent: 4687206 (1987-08-01), Cordry et al.
Layno Benjamin
Pinkham Richard C.
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