Cryptography – Electronic game using cryptography
Reexamination Certificate
2006-04-18
2006-04-18
Barron, Jr., Gilberto (Department: 2132)
Cryptography
Electronic game using cryptography
C463S029000, C463S040000, C463S042000
Reexamination Certificate
active
07031473
ABSTRACT:
A network architecture for console-based gaming systems enables secure communication among multiple game consoles over a local area network. The system architecture supports a three-phase secure communication protocol. The first phase involves generating shared keys that are unique to an authentic game console running an authentic game title. In the second phase, a “client” console attempts to discover existing game sessions being hosted by a “host” game console by broadcasting a request over the local area network. The broadcast request is protected using the shared keys. If the host console agrees to let the client console play, the host console generates session keys that are returned to the client console. The third phase involves a key exchange in which the client and host consoles exchange data used to derive one or more secrets for securing future communications. The key exchange is protected using the session keys.
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Documentation of the DVD Region X for Playstation 2, 2001-2002.
Chen Ling T.
Morais Dinarte R.
Multerer Boyd C.
VanAntwerp Mark D.
Barron Jr. Gilberto
Derwich Kristin
Lee & Hayes PLLC
Microsoft Corporation
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