Multiparty conferencing and collaboration system utilizing a...

Electrical computers and digital processing systems: multicomput – Computer conferencing

Reexamination Certificate

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Details

C709S205000, C709S213000, C709S216000

Reexamination Certificate

active

06584493

ABSTRACT:

FIELD OF THE INVENTION
The instant invention relates to Internet and intranet multiparty conferencing and collaboration tools, and more particularly to a multiparty conferencing and collaboration tool utilizing a per-host model command, control, and communication structure which also provides pre-meeting establishment and post-meeting maintenance of application sharing by a single user.
BACKGROUND OF THE INVENTION
Real time communication is vital to the success of any business. As businesses continue to grow and develop outside the typical four walls of an office or factory, with multiple divisions located around the country and around the world, with an increasing number of employees telecommuting, and even with employees located in different distant parts of the same building, tools facilitating real time communication are becoming essential, not just for businesses to succeed, but also for businesses to simply survive. While the widespread use of local area networks (LANs), wide area networks (WANs), and e-mail has increased the productivity of many companies and individuals, such structures and tools do not provide, by themselves, the ability for real time group collaboration so essential for the success of work groups and design teams which, in turn, drives the success of businesses.
In recognition of the changing way businesses need to function to survive and prosper in this distributed environment of the world-wide workplace, the assignee of the instant invention developed and released a network conferencing and collaboration tool called NetMeeting™ 2.0. This tool provides H.323 standards-based voice and video conferencing, T.120 multipoint data conferencing including application sharing, clipboard sharing, file transfer, whiteboard, and chat features. Application sharing is a feature of NetMeeting™ that allows a person in a conference running an application locally with local data (like Notepad™) to send the graphics of the application to the other people in the conference. The remote people see what the local person does, the title bar, the client area, obscured areas, etc. The remotes can even control the shared application, the remote person in control's keyboard and mouse drive the keyboard and mouse of the person sharing the application. This results in appearance changes, like opening a new file would, and those will be transmitted back from the sharer to the others.
These features were immediately successful in aiding the real time communication and design activity of many businesses. As companies became more and more familiar with the advantages available through such a tool, their demand for increased usage of and capabilities from such a tool exceeded even the expectations of the assignee. However, at the same time that users were demanding increased usage, they were also demanding increased control, new features, and reduced network resource and time utilization from this tool.
One of the most desired feature enhancements of this tool was to increase the number of simultaneous users who could participate in an on-line conference. However, a 16-bit version of the application sharing code, NetMeeting™ 2.0, was built on the Win 9x platform which is interrupt based for mouse and keyboard inputs. As such, and because it was based off Win3.x technology, this platform required the up-front allocation of system memory for all users. This up-front allocation of system resources required that all resources which might ever be need by the users were allocated. This was quite wasteful since a good portion of the allocated resources needed for application sharing were allocated to many users who would never share or collaborate, and were only in the meeting to view. This could total three megabytes for each user, to represent their desktop and create the required object caches. Because of this memory allocation requirement and based on estimated typical system user resources, a maximum hard limit of 32 users was set in the system. While this was believed to be adequate for most meetings, the demand for more attendees based on the ease of communication flow soon pushed the limit beyond that which the system would allow.
Another problem which became apparent as the number of meeting participants grew relates to the network traffic generated between participants under the T.128 application sharing protocol. With increasing numbers of participants in a meeting, the number of message packets sent between these participants during operation and when a new person wanted to join the meeting increased to a point where the delay in communication and interruption of the meeting became excessive. In addition to the number of messages which were sent, the computational algorithms used were complex, adding proportionally to the amount of time needed for anything to happen. Depending on the particular connections between participants, e.g. the Internet, the delay in the meeting resulting from a new person joining could extend into the several minutes range. With this type of delay, people hang-up, lose their Internet connection, lose interest, etc.
The T.128 model utilized in this NetMeeting™ system was a global free-for-all model where all members were peers. Every person in the conference would maintain a global list, ordered from front to back of all of the shared applications of everybody in the conference, merged completely together. Each person had to be in lock-step with the others, so that the positions, order, and appearance of all shared applications were in sync. Any change in order, state, or position had to be transmitted to everyone in the meeting. This would frequently cause a Ping-Pong effect whereby the new global list would be sent, someone in the conference would decide it was out of date because their shared application had moved, and would transmit a new window list, and so forth. This problem was exacerbated by the collaboration model which also required that all members of the conference periodically broadcast his or her mouse position. This additional network traffic was necessitated by the toggle during collaboration whereby only one of the collaborators controlled all of the collaborators' mice and keyboards. Therefore, the host would periodically need to check where everyone's cursor is positioned.
As a result of this global, chaotic model, the total network traffic could become excessive due to the amount of this circular traffic, even from members not sharing anything. All of the packets of information were broadcast, with one copy for each member of the conference. The delays resulting from this excessive network traffic caused cursor movements, especially when in control of a remote member's application, to be extremely jerky. This made it almost impossible to control a remote's application with any degree of confidence that the remote user's mouse was really where the controlling member thought it was. Further, under this model no one could do anything until all members were up to date, which further slowed the conference response time. In addition to the network traffic described above, to interpret data from a host, e.g. the drawings of an application, all members in the conference had to know about and interpret the capabilities of all other members of the conference. This drove the network traffic volume even higher, and slowed the system response still further.
Another problem which became apparent from the global collaboration model of NetMeeting™ 2.0 as the number of members in a conference grew was the control of applications which were being shared. This control/collaboration model in the T.128 application sharing protocol of NetMeeting™ 2.0 was global. Each member of the conference could start/stop collaborating. Exactly one of the members collaborating was considered to be in control. Her mouse/keyboard drove the mice and keyboards of the other members collaborating. Those other members were controlled, and their mice and keyboards were locked. However, if they were not sharing anything, the mouse and keyboard in

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