Amusement devices: games – Aerial projectile game; game element or accessory therefor... – Simulated game
Patent
1979-02-12
1981-05-12
Atkinson, Charles E.
Amusement devices: games
Aerial projectile game; game element or accessory therefor...
Simulated game
273406, 364410, F41J 502
Patent
active
042667763
ABSTRACT:
A multitarget shooter game apparatus comprising a light beam gun and a plurality of separate targets in the form of light sensitive cells which can be positioned at substantial distances from one another, preferably in different directions from a shooting position where the gun is located. The targets units include housings for the cells and the cells may be adjustably positioned in the housings to account for ambient light conditions. The targets indicate, as by illuminating an LED, when they are active and can be shot at to produce a score and when they are inactive. In one form the targets are each alternatively active for a short time in a random or apparently random order. Thus, the shooter must respond quickly, aim and fire in different directions as the different targets become active. The targets are unconnected to one another except for wires which electrically connect the targets to a control and scoring unit which may include a microprocessor for activating and deactivating the targets, for keeping score of when an activated target is hit (or not hit), for providing score results, and for providing visual and/or auditory accompanying output such as "get ready", " a hit", etc. Each time the gun is fired, the light beam goes on for only a very short time, which requires taking distinct shots rather than scanning.
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Atkinson Charles E.
Chin Gary
LandOfFree
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