Multi-player gaming machines played on-line

Amusement devices: games – Including means for processing electronic data – With communication link

Reexamination Certificate

Rate now

  [ 0.00 ] – not rated yet Voters 0   Comments 0

Details

C463S020000

Reexamination Certificate

active

10640214

ABSTRACT:
A multi-player on-line gaming method is disclosed where different players independently play different games on their computers in a common gaming environment. Each of the players sharing the common environment is presented with a similar display by the game server. In one embodiment, each player is presented with a display of four slot machines after registering with a server for an on-line gaming session. Each player selects, using a cursor pointing device, one of the four slot machines to play, and that machine is then associated with the player. The remote web-based game server controlling the game allows the player to see other on-line players playing on the other slot machines displayed on the same screen so the players share a common gaming experience as in a casino. The players may chat in real time by typing in their conversations via a keyboard on their home computer.

REFERENCES:
patent: 5397133 (1995-03-01), Penzias
patent: 5935002 (1999-08-01), Falciglia
patent: 5971849 (1999-10-01), Falciglia
patent: 6001016 (1999-12-01), Walker et al.
patent: 6110041 (2000-08-01), Walker et al.
patent: 6293866 (2001-09-01), Walker et al.
patent: 6361437 (2002-03-01), Walker et al.
patent: 6527638 (2003-03-01), Walker et al.
patent: 6575834 (2003-06-01), Lindo
patent: 6582310 (2003-06-01), Walker et al.
patent: 6652378 (2003-11-01), Cannon et al.
patent: 6860810 (2005-03-01), Cannon et al.
patent: 6999083 (2006-02-01), Wong et al.
patent: 2002/0094869 (2002-07-01), Harkham
patent: WO 01/91866 (2001-12-01), None
patent: WO 02/080052 (2002-10-01), None
Abdul Motalebel Saddik et al., “Peer-to-Peer Suitability for Collaborative Multiplayer Games,” Proceedings Seventh IEEE International Symposium on Distributed Simulation and Real-Time Applications, Oct. 23-25, 2003, pp. 101-107.
T. Cox, “Online and Multiplayer Gaming-An Overview,” Virtual Reality, vol. 5, No. 4, 2000, pp. 215-222 (8 pages).
J. Dechau et al., “The Telebuddy®: Collective Tele-Presence and Tele-Conversation Through Physical Avatars,” Computers & Graphics, vol. 25, No. 4, Aug. 4, 2001, pp. 601-608 (8 pages).
ICQ: Fun>Games>Multiplayer Games> + More Info. Retrieved on Nov. 22, 2004 from the Internet: <URL:http://www.icg.com/>, 2 pages.
International Search Report, 8 pages.

LandOfFree

Say what you really think

Search LandOfFree.com for the USA inventors and patents. Rate them and share your experience with other people.

Rating

Multi-player gaming machines played on-line does not yet have a rating. At this time, there are no reviews or comments for this patent.

If you have personal experience with Multi-player gaming machines played on-line, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Multi-player gaming machines played on-line will most certainly appreciate the feedback.

Rate now

     

Profile ID: LFUS-PAI-O-3746635

  Search
All data on this website is collected from public sources. Our data reflects the most accurate information available at the time of publication.