Multi-player game employing dynamic re-sequencing

Amusement devices: games – Including means for processing electronic data – With communication link

Reexamination Certificate

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Reexamination Certificate

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10762935

ABSTRACT:
A solution for network latency inherent in a multiplayer online game involving more than two players. The solution is a dynamic re-sequencing and synchronization mechanism that enables seamless and simultaneous participation by remote users, such that an event can have an immediate and consequential effect on a related event without the unwanted effects resulting from network latency.

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