Amusement devices: games – Card or tile games – cards or tiles therefor – Word – sentence – or equation forming
Patent
1996-03-06
1998-06-30
Layno, Benjamin H.
Amusement devices: games
Card or tile games, cards or tiles therefor
Word, sentence, or equation forming
273302, 273308, 434172, 434167, A63F 100
Patent
active
057722129
ABSTRACT:
A youth oriented alphabet learning card game is set forth in several generic-variants, the preferred embodiment featuring a special corner oriented arrangement of alphabetic indicia, in combination with a related key visual picture-pairing object illustration arranged centrally within the card format. Thus, on each individual card a different alphabet character is represented in both upper and lower case ("A" and "a" for example), preferable positioned upper-case immediately above lower-case. Additionally, the particular arrangement of card face graphics is such that it is essentially impossible for a youngster to hold the preferably rectangular cards in manner in which some cards appear confusingly up-side down. An optional diamond card configuration offers the human-engineering advantage of the player's ability to now easily fan cards out at their upward ends to observe each individual alphabet letter, while the lower diamond-tip ends of the cards virtually converge into a V-formation, found more easily held in a small hand. Each alphabet-set or suit of cards is preferably identified via a colored-frame around the central object illustrations, there preferably being two suits to a game. The redeeming quality of the game residing in it's teaching of the alphabet, matching of objects, counting, phonics, spelling, and training of memory;--all without the learner experiencing boredom common in learning concentration disciplines.
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Jack, Queen & King in an Ordinary Deck of Playing Cards.
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