Amusement devices: games – Including means for processing electronic data – In a game requiring strategy or problem solving by a...
Reexamination Certificate
2007-12-11
2007-12-11
Hotaling, II, John M. (Department: 3714)
Amusement devices: games
Including means for processing electronic data
In a game requiring strategy or problem solving by a...
C463S010000
Reexamination Certificate
active
10270621
ABSTRACT:
A competitive interactive video game for a group of players includes a plurality of game elements, preferably playing cards, which comprise four different types of cards distributed to a group of players. The cards include cliche cards, attach cliche cards, pause cards, and rewind cards. The cliche cards each contain a written description and a point value while the attach cliche cards cancel the previous play of a cliche card by another player. The game further includes a means for providing a video presentation containing scenes which match the written descriptions on the cliche cards and which is viewed by the players. As the video presentation is viewed and the scenes matching the written descriptions on the cliche cards are recognized by the players, the players play their cards according to the rules of play and points are awarded to the players according to the point value on the cards. At the end of the video presentation, the winner is determined by the player who has accumulated the highest point total. Playing the pause card or rewind cards during the play can either temporarily stop the video presentation or cause it to be repeated according to the rules of play.
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MATTEL: “Monday Night Football Interactive TV Card Game”; 1998.
Wikipedia, Uno Card Game, http://en.wikipedia.org/wiki/Uno—card—game.
MATTEL; “Monday Night Football Interactive TV Card Game”;Printed instructions and playing cards;1998.
Crenshaw Michael D.
Gilliano Thomas J.
Lauria Christopher F.
Lauria Thomas P.
Merlo Colin P.
Hotaling II John M.
Nguyen Dat
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