Movement measuring device, electronic game machine including...

Amusement devices: games – Including means for processing electronic data – Player-actuated control structure

Reexamination Certificate

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Details

C463S001000, C463S008000, C273S14800B, C273S14800B

Reexamination Certificate

active

06183365

ABSTRACT:

TECHNICAL FIELD
This invention relates to a movement measuring device for easily measuring the momentum caused by the movement of the human body, an electronic game machine including the movement measuring device, and a method of playing the game machine.
BACKGROUND ART
A large variety of electronic game machines have come into being. Recently, fighting sport game products have appeared on the market.
For instance, in a computer video game using a display screen, a human character appearing on the screen is moved by the key operation of the controller to represent various actions, including punching and kicking, so that the character may fight with another human character manipulated by the computer-side or the opponent's controller. In this case, the player forcing the human character to make a fight has only to operate the controller's keys, so there is a big gap between the computer video game and actual combative sports, which dampens the pleasure of playing the game.
There has been a game machine, with which a player competes with the opponent for destructive power. Such a game machine senses the impact force exerted on the target that the player punches, for example. In this case, an object to be punched, serving as the target, is needed. Moreover, to sense the impact force exerted on the target, a large, complicated sensing device is required. For these reasons, game machines of this type have the problem of being suitable only for use in amusement arcades.
Accordingly, there has been no means for easily sensing the impact force corresponding to the movement of the body with a compact structure and it has been impossible to construct a game machine that enables the player to easily play a fighting sport game involving actual fighting actions anywhere.
DISCLOSURE OF INVENTION
A first object of the present invention is to provide a movement measuring device capable of easily sensing the speed and impact force of the action of an actual human body with a compact structure without requiring an object serving as a target.
A second object of the present invention is to provide an electronic game machine including a movement measuring device which enables the player to play a fighting sport game involving actual fighting actions of the player anywhere.
A movement measuring device of the present invention comprises: an acceleration sensor that is worn on the body and senses the acceleration of the body's movement; a maximum acceleration sensing section for sensing the maximum value of the acceleration sensed by the acceleration sensor in the course of a specific movement of the body; an input section for inputting a weight, and an impact computing section for determining an impact power produced by the specific movement of the body on the basis of the inputted weight and the maximum value of the acceleration sensed by the maximum acceleration sensing section. For example, when a player with the moving measuring device on his arm punches, the acceleration produced by the punching action is sensed by the acceleration sensing means and the maximum acceleration is sensed by the maximum acceleration sensor. The speed computing section then determines the impact power from the maximum acceleration and the inputted weight.
A game machine of the present invention comprises: an acceleration sensor that is worn on the body and senses the acceleration of the body's movement; a computing section for producing data indicating the magnitude of a specific movement on the basis of the acceleration sensed by the acceleration sensor; and decision means for determining victory or defeat on the basis of the data indicating the magnitude of the specific movement of the body produced by the computing section. For example, when a player with the game machine on his arm punches, victory or defeat is determined by the strength and weakness of the punch. This enables the player to easily play a fighting sport game involving actual fighting actions anywhere.


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