Mixture model for motion lines in a virtual reality environment

Computer graphics processing and selective visual display system – Computer graphics processing – Animation

Reexamination Certificate

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C345S473000, C345S475000, C463S006000, C463S063000

Reexamination Certificate

active

07965295

ABSTRACT:
Improved human-like realism of computer opponents in racing or motion-related games is provided by using a mixture model to determine a dynamically prescribed racing line that the AI driver is to follow for a given segment of the race track. This dynamically prescribed racing line may vary from segment to segment and lap to lap, roughly following an ideal line with some variation. As such, the AI driver does not appear to statically follow the ideal line perfectly throughout the race. Instead, within each segment of the course, the AI driver's path may smoothly follow a probabilistically-determined racing line defined relative to at least one prescribed racing line.

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