Microprocessor controlled game apparatus

Amusement devices: games – Board games – pieces – or boards therefor – Electrical

Patent

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Details

273 1E, 273138A, 273153R, A63F 900

Patent

active

042406382

ABSTRACT:
An electronic game having a field of play arranged in an array as a key board of individually operable key pad switches defining array positions on which one or more players attempt to discover a hidden maze path from a designated starting point. A player wins or completes the game when the maze path is traversed from start to finish. The device utilizes a microprocessor to control the progress of the game, generate different maze paths for each play of the game, monitor the entry of key board information, and control the output of indications to the players as to the progress of the game. The microprocessor also controls the generation of distinct aural tones and/or tone sequences representing each players' turn, incorrect moves, not responding within the time period for a move, the duration of each player's turn, and a game completion message. In an alternative scheme of play, two players start at opposite ends of a common maze path and attempt to reach other others' starting point. In other schemes of play, penalties are programmed into the microprocessor requiring a player to return to start upon operation of an incorrect key pad. The microprocessor in other schemes of play is programmed to control reaction/memory games. For example, one or more players actuate key pad switches until eliminated upon operation of a key pad switch position previously operated, the players attempting to remember the status of active/inactive array positions or key pads.

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"Touch-Me" Operating and Maintenance Manual; 1974; pp. 1-8.

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