Amusement devices: games – Including means for processing electronic data – In a chance application
Reexamination Certificate
2000-07-14
2002-07-02
O'Neill, Michael (Department: 3713)
Amusement devices: games
Including means for processing electronic data
In a chance application
C463S020000
Reexamination Certificate
active
06413160
ABSTRACT:
BACKGROUND OF THE INVENTION
1. Field of the Invention
The present invention relates to casino games and, in particular, to improvements in the methods of playing timed bonus games on an underlying game.
2. Background and Statement of the Problem
The casino-playing public is demanding more sophisticated forms of gambling, especially from slot machines. Slot machines with bonusing are becoming more popular, and a continual need exists to provide new, challenging, and exciting bonuses.
Furthermore, the public's fascination with trivia continues unabashed as television trivia quiz shows continue to be very popular. Some of these shows (e.g., Who Wants to Be a Millionaire?) do not employ timers of any sort, while others (e.g., Jeopardy!) do. Still others utilize elapsed time in determining a contestant's point-total and eliminate answers as a function of time, to encourage contestants to answer early but keep contestants with inferior knowledge in the game.
There exists a continual need to add more challenge, risk and excitement to a casino player's experience. There exists a need to combine casino gaming and quiz trivia in the form of knowledge-based bonus games for an underlying casino gaming device.
Furthermore, there exists a continual desire to limit the temporal length of the bonus game, so as to maximize the house advantage and to minimize moneymaking “down time” of the underlying casino gaming device.
Furthermore, there exists a desire to offer knowledge-based games in which the player who “knows” the answer is rewarded with a greater prize than the player who “guesses” the answer.
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Dorr, Carson , Sloan & Birney, P.C.
Mikohn Gaming Corporation
O'Neill Michael
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