Amusement devices: games – Surface projectile game; game element – Simulated game
Patent
1992-11-12
1994-12-13
Millin, Vincent
Amusement devices: games
Surface projectile game; game element
Simulated game
434252, 434253, 7337902, 273187R, 273 81R, 2731875, A63B 6936
Patent
active
053723651
ABSTRACT:
A method and apparatus for training a user to move in a desired movement pattern, especially for training a golfer to swing a golf club. One or more sensors are placed adjacent the user, for example pressure sensors under the user's feet and/or between the user's hands and a golf club. The sensors generate signals corresponding to the user's movement. A comparator and signal generator are used to compare a function of the user signals and a reference value, and to generate training signals which are communicated to the user, e.g. by radio frequency signals received by a headset worn by the user. In this way, the user senses, during the actual movement, training signals which represent a relationship between the actual movement pattern and a desired movement pattern. Preferably, the comparator determines whether a function of the user signals is above or below a preselected and adjustable reference value, and the training signals undergo a distinct change when the function of the user signals crosses the reference value.
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"Biofeedback and Sports Science"; Edited by Jack H. Sandweiss and Steven L. Wolf; Plenum Press; Publication Date unknown; pp. 20-23 and 174-177.
Advertisement: Golf Shop Operations; Reader Service No. 102, p. 80; J-PAR Golf Company advertisement (Ad #J-PAR 1244).
McTeigue Michael H.
Zias Art
Millin Vincent
Richardson Timothy H. P.
SportSense, Inc.
Wong Steven B.
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