Amusement devices: games – Aerial projectile game; game element or accessory therefor... – Target
Patent
1987-11-23
1989-07-04
Picard, Leo P.
Amusement devices: games
Aerial projectile game; game element or accessory therefor...
Target
273DIG19, 273 1G, 273 85F, 272 76, 272 1D, 446330, 446334, A63F 900
Patent
active
048444618
ABSTRACT:
Life size figures are disclosed which game participants can strap themselves to, for the purpose of having a boxing match, via the figures. The figures have heads which can rotate up and back, arms which can be caused to throw punches, and bodies with rollers on the bottom. A game participant straps him or herself to the figure at his or her waist, so that when he or she moves forward, backward or to either side, the figure also moves in the same manner. The figures also have handles extending from their back side, which game participants can grab with their hands, and push on to cause the figure's arms to throw upper-cut and hook etc. punches. When a punch lands on the opponent figure's head, the head rotates up and back and a point is scored. If a very good punch is landed, the head stays back and a knock-out is scored. The figures normally sit atop a table which is decorated to resemble a boxing ring, and electrical contacts in the head can be used to detect scored points and prompt a scoreboard to register a score.
REFERENCES:
patent: 1736163 (1929-11-01), McGee
patent: 1745434 (1928-02-01), McIntosh
patent: 2235259 (1966-02-01), Glass
patent: 2538744 (1951-01-01), Berry
patent: 2909370 (1959-10-01), Fortney
patent: 3250533 (1966-05-01), Nicholson
patent: 3845956 (1974-11-01), Goldfarb et al.
Bigelow Paul P.
Namanny Keith E.
Namanny Kerry T.
Harrison Jessica J.
Picard Leo P.
Welch James D.
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