Method of simulating dynamic objects using position based...

Computer graphics processing and selective visual display system – Computer graphics processing – Animation

Reexamination Certificate

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C345S419000, C345S420000, C345S423000, C345S428000, C345S581000, C382S215000

Reexamination Certificate

active

07616204

ABSTRACT:
Disclosed is a method of simulating a dynamic object comprising a plurality of vertices. The method comprises defining a current position and a current velocity for a vertex “v” among the plurality of vertices, generating an estimated next position for vertex “v” based on the current position and current velocity, updating the estimated next position based on a plurality of constraints, and after updating the estimated next position, computing a next position and a next velocity for vertex “v” based on the current position and estimated next position.

REFERENCES:
patent: 2006/0235659 (2006-10-01), Stam
patent: 2006/0262113 (2006-11-01), Leprevost
Teran et al. “Robust Quasistatic Finite Elements and Flesh Simulation”, ACM Jul. 2005.
Bridson et al. “Robust Treatment of Collisions, Contact and Friction for Cloth Animation”, ACM 2002.
Baraff et al. “Large Steps in Cloth Simulation”, Siggraph 1998.
Thomas Jakobsen, Advanced Character Physics, Gamasutra, Jan. 21, 2003, URL: http://www.gamasutra.com/resource—guide/20030121/jacobson—01.shtml.

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