Method of processing interactive game, program product and...

Amusement devices: games – Including means for processing electronic data – Perceptible output or display

Reexamination Certificate

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Details

C463S043000, C463S001000, C463S030000, C345S182000

Reexamination Certificate

active

06299535

ABSTRACT:

BACKGROUND OF THE INVENTION
1. Field of the Invention
The present invention relates to a method of processing an interactive game and a program product and game system for the same. More particularly, the present invention relates to a game control method of a video game and a computer readable program product storing a program and a video game system for the same. Still more particularly, the present invention relates to a game control method of a video game generating an event in the process of progress of the game, such as a role playing game (RPG), and a computer readable program product storing a program and video game system for the same.
2. Description of the Related Art
There are many types of video games played by video game systems. As one of these, there is the type of video game called a role playing game. In a role playing game, along with progress in the game, various types of events such as fights, encounters, and conversations with enemy characters and discoveries of the same occur in accordance with actions performed by the player character operated by the player in the virtual space during the game. Note that an “enemy character” is a character controlled by the computer in accordance with an action control algorithm in the game.
In a video game of the type called a role playing game, events occur centered around the player character at the location of the player character in the game virtual space and the story unfolds centered around the player character.
Further, in the above video game, in addition to the player character and enemy characters, a large number of friendly characters given different individual characteristics (hereinafter referred to as “friendly characters”) appear. In a general video game, the friendly characters form a party with the player character and follow the player character in action. That is, the friendly characters do not act separately from the player character. Therefore, events occur only at locations of the player character in the game virtual space and the story tends to become monotonous.
SUMMARY OF THE INVENTION
An object of the present invention is to provide a game control method of a video game, and a computer readable program product storing a program and a video game system for the same, giving greater diversity to the generation of events, unfolding a story from a multilateral perspective, and thereby enhancing the interest of the game.
To achieve the above object, according to a first aspect of the present invention, there is provided a method of executing an interactive game program giving characters roles in the game and making each character play out its role. The method includes making at least one of the characters play out its role on a screen, preparing in advance one or more events shared by the characters and judging if that one character made to play out its role on the screen has reached the event, switching the role played out from the one character to another character when obtaining the result of judgement that the event has been reached, and making that other character switch to play out its role on the screen.
According to a second aspect of the present invention, there is provided a computer readable program product storing an interactive game program giving characters roles to be played out and making the characters play out their roles. The program makes the computer make at least one of the characters play out its role on a screen, prepare in advance one or more events shared by the characters and judge if that one character made to play out its role on the screen has reached the event, switch the role played out from the one character to another character when obtaining the result of judgement that the event has been reached, and make that other character switch to play out its role on the screen.
According to a third aspect of the present invention, there is provided a game system provided with a unit for execution of a game in accordance with an interactive program giving characters roles in the game and making the characters play out their roles, a memory for storing all or part of the program, and a display screen for displaying the game being executed by the unit. The unit, in accordance with a program stored in the memory, makes at least one of the characters play out its role on a screen, prepare in advance one or more events shared by the characters and judges if that one character made to play out its role on the screen has reached the event. The unit switches the role played out from the one character to another character when obtaining the result of judgement that the event has been reached, and makes that other character switched to play out its role on the screen.


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Atari Games, Gauntlet™ Instruction Manual, 1987, pp. 1-6.

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