Amusement devices: games – Including means for processing electronic data – In a game requiring strategy or problem solving by a...
Patent
1997-02-03
1998-12-29
Layno, Benjamin H.
Amusement devices: games
Including means for processing electronic data
In a game requiring strategy or problem solving by a...
273292, A63F 100
Patent
active
058533257
ABSTRACT:
The method of the present invention involves a game of chance based on the principles of rummy. An electronic gaming machine is programmed to display an initial hand of at least six cards, and preferably seven cards, to the player. The player selects which of the initial cards to hold and which to discard. Replacement cards are displayed for the cards which have been discarded and the combinations created by the resulting final hand are compared against a payout table to determine which winning payoffs, if any, are received by the player. Preferred winning combinations are seven, six, five and four card runs, four and three card groups and the combination (sets) of three or four card runs and three or four card groups. The method of the present invention can also be practiced on a non-gaming amusement device in which the player accrues points for winning plays. The non-gaming amusement device can take the form of a hand-held amusement device operated by batteries or other suitable power sources, a stand-alone amusement apparatus or a video cartridge suitable for use with an entertainment system.
REFERENCES:
patent: 5042818 (1991-08-01), Weingardt
patent: 5255915 (1993-10-01), Miller
patent: 5356140 (1994-10-01), Dabrowski et al.
patent: 5601488 (1997-02-01), Kadlic
Hoyle's Modern Encyclopedia Of Card Games, Walter Gibson, Doubleday & Company, Inc., pp. 278-283, "Big Bobtail", Little Bobtail, Dec. 1974.
The World's Greatest Gaming Catalog, John Patrick Productions, p. 16 "Hand Held Video Poker", Jan. 1993.
Layno Benjamin H.
Roethel John Edward
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