Method of playing a two-player board game

Amusement devices: games – Board games – pieces – or boards therefor – Piece moves over board having pattern

Patent

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A63F 300

Patent

active

043914489

ABSTRACT:
A game for two contestants is played on a plane surface or board divided into a plurality of equal-sized squares having midway between the contestants a KETER ZONE comprising two rows of squares over the full width of the board, upon which at the start of the game playing pieces called KETER PAWNS are placed, one on each of the squares in the Keter Zone. Each contestant starts out with a uniquely distinguishable set of FIGHTING PAWNS OFF THE BOARD, equal in number to the number of Keter Pawns. At each contestant's end of the board an area equivalent to several squares is marked off as a HOME BASE; fighting pawns are generated on the board by moving keter pawns to the respective Home Base or by capturing keter pawns on the open board. The object of the game is for one of the contestants to become the winner by replacing all the keter pawns with his own fighting pawns, according to novel sequences of moves involving a periodic multimove "Operations of Fate" interval and according to novel rules for moving and capturing keter pawns and opponent's fighting pawns, the manner of capturing the two types of pawns being different from each other but always MAINTAINING THE TOTAL NUMBER OF PAWNS ON THE BOARD CONSTANT. Permitted quantity of squares for a move is determined by a random indicia-selecting device, but actual identity and direction of pieces moved are chosen as skillfully as possible by each contestant.

REFERENCES:
patent: 817233 (1906-04-01), Emmerling
patent: 1492072 (1924-04-01), Cornell et al.
patent: 3595580 (1971-07-01), Bucko
patent: 3656755 (1972-04-01), Thompson
patent: 3791648 (1974-02-01), Patterson
patent: 3799547 (1974-03-01), Hills
patent: 4335879 (1982-06-01), Wiskur

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