Amusement devices: games – Card or tile games – cards or tiles therefor
Patent
1998-07-10
2000-04-18
Layno, Benjamin H.
Amusement devices: games
Card or tile games, cards or tiles therefor
273303, 273306, D21378, D21379, D21381, A63F 100, A63F 920
Patent
active
060505699
ABSTRACT:
The present invention consists of a card game in which the players make two card hands where each hand consists of two cards. A deck of thirty-two cards where the deck consists of fifteen ranking pairs lettered A through 0 and two Jokers is used. All of the cards also have a point value, i.e., a numerical value. The letter ranking pairs are the highest hands except for the two Jokers, which are the highest when together and make 99. When the Jokers are together, each has a point value of nine, but when they are separate, each is wild and is to be used as either a six or a three, but has no letter value. Aside from the two Jokers and the fifteen ranking pairs, there are six other combinations better than a point value. These combinations are called heart and diamond marriages and consist of matching one of the three highest point value cards (9, 8, and 7, which have a diamond symbol) with any of the two highest letter ranking cards, (A or B, which have a heart symbol) and rank accordingly: 9-A, 9-B, 8-A, 8-B, 7-A, and 7-B. Except for the Jokers (99), the highest point value is nine, because only the last digit is used when totaling the two cards. Whenever a point value is a tie, the highest ranking letter of the highest numbered card in each hand will determine the winner. If that letter is the same, the bank wins the hand. The bank also wins all zero point hands. A 5% commission is paid on all winning wagers and the bank rotates from dealer to players in a counterclockwise direction.
REFERENCES:
patent: 5788241 (1998-08-01), Ung
patent: 5857677 (1999-01-01), Sum Chau
patent: 5931472 (1999-08-01), Ko
Layno Benjamin H.
Lehrer Norman E.
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