Amusement devices: games – Including means for processing electronic data – With communication link
Patent
1996-01-30
1997-12-09
Manuel, George
Amusement devices: games
Including means for processing electronic data
With communication link
H04B 1000
Patent
active
056954000
ABSTRACT:
A method of managing user inputs and displaying outputs in a multi-player game that is played on a plurality of terminals on a network in a manner that compensates for differences in network latency among different terminals. The method includes: (a) transmitting a representation of a game challenge such as a trivia question to the terminals via the network; (b) receiving a game response signal such as a "buzz-in" from two or more of the terminals; (c) assigning each responding terminal a priority rank according to a characteristic of their respective game response signal, e.g., elapsed time since receipt of the game challenge; (d) determining which responding terminal has the highest rank; and (e) sending signals to the responding terminals assigning them respective degrees of control of the game, e.g., the right to take a turn, in accordance with their respective ranks.
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Fennell, Jr. W. Temple W.
Goebel Chris J.
Hodes Todd
Schwenk Thomas
Thakkar Rajesh P.
Boxer Jam Productions
Manuel George
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