Method of analyzing personality compatibility with game...

Amusement devices: games – Including means for processing electronic data – Skill level adjustment

Reexamination Certificate

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Details

C463S001000, C463S009000, C463S030000, C463S037000, C463S043000, C273S14800B, C273S430000, C434S236000

Reexamination Certificate

active

06287196

ABSTRACT:

BACKGROUND OF THE INVENTION
1. Field of the Invention
The present invention relates to a method of analyzing the personality compatibility using a video game apparatus and, more specifically, to a technique for automatically choosing a player's favorite game character based on choices casually made by the player in response to questions offered in a role-playing game (RPG).
2. Description of the Prior Art
There have been known personality compatibility analyses using computers as described in, for example, JP-A-6-168314, JP-A-7-178234 and JP-A-8-309033. In these personality compatibility analyses, features of images of faces or the palm lines of players are analyzed to judge the personality compatibility therebetween based on the analysis result and the stereotypical analysis data. JP-A-8-309032 further describes a technique for analyzing the personality compatibility between game characters provided in advance.
In the foregoing conventional personality compatibility analyses, however, since the personality compatibility is analyzed based on the stereotypical analysis data, the player is likely to be bored after having experienced it several times.
SUMMARY OF THE INVENTION
Therefore, it is an object of the present invention to provide a method of analyzing the personality compatibility between a player and game characters on a non-stereotypical basis.
It is another object of the present invention to provide a video game apparatus for carrying out the foregoing personality compatibility analyzing method.
It is another object of the present invention to provide a storage medium storing a game program representing the foregoing personality compatibility analyzing method.
According to one aspect of the present invention, there is provided, in a video game apparatus wherein a player character operated by a player and a plurality of counterpart characters subjected to personality compatibility analysis appear and a plurality of options associated with at least part of the counterpart characters are offered to the player per scene, a method comprising the steps of setting in advance favorable impression point values representing degrees of favorable impression toward the counterpart characters, respectively; assigning point values to at least part of the options for reducing the corresponding favorable impression point values; reducing, every time the player chooses one of the options, the corresponding favorable impression point value by the assigned point value; and selecting, in response to a given command input, one of the counterpart characters depending on the remaining favorable impression point values.
According to another aspect of the present invention, there is provided, in a video game apparatus wherein a player character operated by a player and a plurality of counterpart characters subjected to personality compatibility analysis appear and a plurality of options associated with at least part of the counterpart characters are offered to the player per scene, a method comprising the steps of setting in advance favorable impression point values representing degrees of favorable impression toward the counterpart characters, respectively; assigning point values to at least part of the options for increasing the corresponding favorable impression point values; increasing, every time the player chooses one of the options, the corresponding favorable impression point value by the assigned point value; and selecting one of the counterpart characters depending on the favorable impression point values upon an input of a given command.
It may be arranged that the options include an option assigned a point value ignoring personality compatibility and, when the option is chosen by the player, the favorable impression point value corresponding to one of the counterpart characters which is weird is increased.
According to another aspect of the present invention, there is provided a video game apparatus wherein a player character operated by a player and a plurality of counterpart characters subjected to personality compatibility analysis appear and a plurality of options associated with at least part of the counterpart characters are offered to the player per scene, the apparatus comprising an option managing section assigning point values to at least part of the options for updating corresponding favorable impression point values each representing a degree of favorable impression toward corresponding one of the counterpart characters, an impression point storage section storing the favorable impression point value per counterpart character; an impression point managing section which updates the favorable impression point values stored in the impression point storage section based on the point values assigned to the options chosen by the player, respectively; and a character selecting section selecting one of the counterpart characters depending on the favorable impression point values upon an input of a given command.
It may be arranged that the video game apparatus further comprises a section which offers to the player at least one of the selected counterpart character and the remainder of the counterpart characters and words corresponding to the at least one.
According to another aspect of the present invention, there is provided a storage medium storing a game program which allows a computer with a display unit to work as a video game apparatus when executed by the computer, the game program allowing the computer to execute the steps of displaying on the display unit a player character operated by a player and a plurality of counterpart characters subjected to personality compatibility analysis and offering per scene a plurality of options associated with at least part of the counterpart characters; setting favorable impression point values representing degrees of favorable impression toward the counterpart characters, respectively; assigning point values to at least part of the options for reducing the corresponding favorable impression point values; reducing, every time the player chooses one of the options, the corresponding favorable impression point value by the assigned point value; and selecting one of the counterpart characters depending on the remaining favorable impression point values at a given time point.
According to another aspect of the present invention, there is provided a storage medium storing a game program which allows a computer with a display unit to work as a video game apparatus when executed by the computer, the game program allowing the computer to execute the steps of displaying on the display unit a player character operated by a player and a plurality of counterpart characters subjected to personality compatibility analysis and offering per scene a plurality of options associated with at least part of the counterpart characters; setting favorable impression point values representing degrees of favorable impression toward the counterpart characters, respectively; assigning point values to at least part of the options for increasing the corresponding favorable impression point values; increasing, every time the player chooses one of the options, the corresponding favorable impression point value by the assigned point value; and selecting one of the counterpart characters depending on the favorable impression point values at a given time point.
It may be arranged that the game program allows the computer to further execute the step of increasing the favorable impression point value of one of the counterpart characters selected at random.
It may be arranged that the game program allows the computer to further execute the step of carrying out a particular event between the selected counterpart character and the player character.
It may be arranged that the game program allows the computer to further execute the step of offering to the player at least one of the selected counterpart character and the remainder of the counterpart characters and words corresponding to the at least one.


REFERENCES:
patent: 4445187 (1984-04-01), Best
patent: 5020804 (19

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