Motion video signal processing for recording or reproducing – Local trick play processing – With randomly accessible medium
Reexamination Certificate
2000-04-27
2004-07-13
Nguyen, Huy (Department: 2615)
Motion video signal processing for recording or reproducing
Local trick play processing
With randomly accessible medium
C386S349000, C386S349000
Reexamination Certificate
active
06763179
ABSTRACT:
CROSS-REFERENCE TO RELATED APPLICATIONS
This application claims the benefit of Korean Application Nos. 99-15098 and 99-26050 filed Apr. 27 and Jun. 30, 1999, respectively, in the Korean Patent Office, the disclosures of which are incorporated herein by reference.
BACKGROUND OF THE INVENTION
1. Field of the Invention
The present invention relates to editing and/or reproducing of packet-structured data, and more particularly, to a method of temporary deletion, search, restoration, and permanent deletion of a stream object and a recording medium for storing additional information for restoration of the stream object divided by temporary deletion.
2. Description of the Related Art
In general, content is formed by a stream object (SOB), and an SOB is formed by a plurality of predetermined stream object units (SOBUs) and managed in each SOBU unit. At this time, the stream object can be, for example, data which are recorded while a user records something from the beginning to the end. More particularly, an episode of a miniseries or a film can be recorded in one stream object. Since a program can be used instead of content, the word “program” will be used for explanation, hereinafter.
FIG. 1
illustrates an example of the relationship between data and search information used in reading wanted data in an already-recorded stream object. When a user records a program, just one program can be recognized to the user's eyes, but a cell, which provides a meaningful search tool to the user, and stream object information (SOBI), which links information in a cell to actual data, exist internally.
Particularly as for a stream object, in order to improve the physical properties of recording media and the performance and/or management-easiness and efficiency of reproducing/editing devices, data are grouped in a predetermined unit (stream object unit, SOBU) for management, and information used in accessing an SOBU is stored in a mapping list (MAPL) of SOBI. The SOBU number begins from “1” and the MAPL can have a plurality of items. These items have information of increment application packet arrival time (IAPAT), which represents the time difference between each arrival time of first packets of two SOBUs.
In order to randomly access a program recorded in a storage device, search information on a program to be accessed is separately prepared and used, in general. As search information, information on data location in a program, program reproducing time, and program recording time are usually used. When a recorded program is a film, characteristic scenes can be used as search information. Here, a program recording time will be used as an example of search information.
Search information can have diverse formats and, generally data are grouped in a big bulk as a unit of a searching object in order to reduce the volume of search information and enable fast search. Such bulk-grouping is usually done in a layered structure.
FIG. 1
illustrates an example of a three-layered structure.
When search information is made in the form of a layered structure, information on an upper layer includes information on a normal immediately-lower layer. A cell exist as an upper layer in search information which is included in a program, a stream object exists below the cell, and stream object units exist below the stream object. Each layer of search information can have diverse relationships and, here, the following is assumed.
A program has one or more cells. A cell has one stream object. A stream object has one or more stream object units. A stream object unit has one or more items of data.
FIG. 1
shows a case where Program_org is formed with Cell_org; Cell_org is formed with an SOB; the SOB is formed with SOBU
1
, SOBU
2
, and SOBU
3
, and each SOBU is formed with data. That is, Program_org has an information structure storing a cell, the cell has an information structure storing SOBs, and each SOB has an MAPL, the information structure storing SOBUs.
In addition, in order to show the range of a stream object which search information manages, the first data arrival time of a cell (SC_S_APAT) and the last data arrival time of the cell (SC_E_APAT) are included in cell information, and the first data arrival time of a stream object (SOB_S_APAT) and the last data arrival time of the stream object (SOB_E_APAT) are included in stream object information.
A temporary erase (TE) flag represents that the stream object is temporarily deleted. Here, temporary deletion means that after a user deletes all or some parts of a program, a chance to cancel the deletion is given to the user. Unlike this temporary erase, permanent deletion means a deletion which does not provide an opportunity for canceling the deletion.
Each item of MAPL are presented by an incremental AP arrival time which means the incremental packet arrival time of each corresponding SOBU. Here, AP is an abbreviated form of application packet, and means packet-structured data. IAPAT, the incremental packet arrival time of an SOBU is defined as follows.
Search information expressed in time units has respective precision degrees depending on application fields. As for a moving picture experts group-2 (MPEG-2) system, time is counted and used in units of 27 MHz. In
FIG. 1
, data is expressed in units of 0.1. In order to reduce the length of the search information MAPL, an SOB is assumed to express time in units of 1.0. When this is applied to a 48-bit register for expressing time, equal to or greater than point b
18
, shown in
FIG. 2
, means an integer part and less than point b
18
indicates a decimal fraction. The location of b
18
, immediately upper decimal fractions, will be expressed as MTU_SHIFT.
In addition, each item of MAPL in
FIG. 1
has values of 3, 1, and 1, respectively, which are based on the following definition of MAPL. As a method for determining IAPAT of each SOBU, different methods are used according to the location of an SOBU in an SOB, that is, whether or not an SOBU is the last SOBU in an SOB.
For example, when M SOBUs exist in one SOB, the accumulated value of IAPATs from the first to the i-th SOBU for i-th SOBU(i) except the last SOBU must not be greater than the first AP arrival time of SOBU(i+1) by more than 1. IAPAT is assumed to be an integer expressed in units of 1.0, and the initial value of accumulation is assumed to be “0”. This is expressed in the following equation 1.
SOBU
—
S
—
APAT
(
i
+1)≦
SUM
—
IAPAT
(
i
)<
SOBU
—
S
—
APAT
(
i
+1)+1 . . . (1)
Here, SUM_IAPAT(i) represents the accumulated value of all preceding SOBU's IAPAT values, including the corresponding SOBU, that is, SOBU#i, and SOBU_S_APAT(i+1) represents the arrival time of the first AP of SOBU(i+1).
When M SOBUs exist, the accumulated value of IAPATs from the first to the M-th for SOBU(M), the last SOBU, must be greater than the arrival time of the last AP of SOBU(M) and must not be greater than that by 1. IAPAT is assumed to be an integer expressed in units of 1.0, and the initial value of accumulation starts from “0”.
SOBU
—
E
—
APAT
(
M
)<
SUM
—
IAPAT
(
M
)≦
SOBU
—
E
—
APAT
(
M
)+1 . . . (2)
Here, SUM_IAPAT(M) represents the accumulated value of all preceding IAPATs, including the corresponding SOBU, that is, SOBU#M, and SOBU_E_APAT(M) represents the arrival time of the last AP of SOBU(M).
Referring to
FIG. 3
, the concepts of the equations 1 and 2 will now be explained in detail.
In
FIG. 3
, as for SOBU
1
, the result of accumulation of SOBU
1
's IAPAT, that is, the value of SOBU
1
, must be equal to or greater than the arrival time of the first AP of SOBU
2
, and must not be greater than that by 1. That is, the result of accumulation must be equal to or greater than 1.9, and must be an integer less than 2.9, and therefore, the result must be 2. Accordingly, the IAPAT of SOBU
1
is 2.
As for SOBU
2
, the result of accumulation of IAPATs of SOBU
1
and SOBU
2
must be the arrival time of the first AP of SOBU
3
, and must not be greater than that by 1. That is, the result
Moon Seong-jin
Oh Young-nam
Park Sung-wook
Nguyen Huy
Samsung Electronics Co,. Ltd
Staas & Halsey , LLP
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